BDE 4.14.0 Production release
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Typedefs | |
typedef bslma::SequentialAllocator | bslma_SequentialAllocator |
This alias is defined for backward compatibility. | |
Support fast memory allocation for objects of varying sizes.
This component provides an allocator, bslma::SequentialAllocator
, that implements the bslma::ManagedAllocator
protocol and allocates memory blocks of any requested size, from an internal buffer (pool) or a user-supplied buffer. If an allocation request exceeds the remaining free memory space in the pool, the pool either 1) replenishes its buffer with new memory to satisfy the request, or 2) returns a separate memory block, depending on whether the request size exceeds an optionally specified maximum buffer size. By default, buffer growth is not capped. The release
method releases all memory allocated through this allocator, as does the destructor. Note, however, that individual allocated blocks of memory cannot be separately deallocated.
The bslma::SequentialPool
allocates memory using one of the two alignment strategies (defined in bslma_bufferallocator ) optionally specified at construction: 1) MAXIMUM ALIGNMENT or 2) NATURAL ALIGNMENT.
bsls::AlignmentUtil::BSLS_MAX_ALIGNMENT
.int
, etc.) is naturally aligned when it's size evenly divides its address. An object of an aggregate type has natural alignment if the alignment of the most-restrictively aligned sub-object evenly divides the address of the aggregate. Natural alignment is always at least as restrictive as the compiler's required alignment. When only the size of an aggregate is known, and not its composition, we compute the alignment by finding the largest integral power of 2 (up to and including bsls::AlignmentUtil::BSLS_MAX_ALIGNMENT
) that divides the requested (non-zero) number of bytes. This computed alignment is guaranteed to be at least as restrictive as any sub-object within the aggregate.The default strategy is NATURAL ALIGNMENT.
A buffer can be supplied to a bslma::SequentialAllocator
object at construction in which case the allocator will try to satisfy allocation requests using this buffer before switching to a dynamically-allocated internal pool. Once the allocator is using an internal pool, it will not try to satisfy any subsequent allocation requests from the supplied buffer. Note that the allocator does not take ownership of the buffer. Also note that bufferSize
may be specified using a positive or negative value to indicate a buffer growth strategy (see "Internal Buffer Growth").
In lieu of an externally-supplied buffer, a value for the initialSize
parameter may be supplied at construction to specify the initial size of the internal pool. If neither a buffer nor an initialSize
is specified, an implementation-defined value is used for an initial size of the internal pool. Note that initialSize
may be specified using a positive or negative value to indicate a buffer growth strategy (see "Internal Buffer Growth").
A bslma::SequentialAllocator
replenishes its internal buffer if the current buffer cannot satisfy an allocation request. It does so by one of two growth strategies:
Constant Growth: The new buffer is always of the same size as the current buffer (possibly supplied at construction).
Geometric Growth: The new buffer will be geometrically larger than the current buffer up to an optionally-specified maximum limit.
If a bufferSize
(and corresponding buffer
) or initialSize
is supplied at construction, the sign of its value implicitly specifies which growth strategy to use. A positive value indicates Constant Growth, whereas a a negative value indicates Geometric Growth. If neither bufferSize
nor initialSize
is supplied, Geometric Growth is used. The optional maxBufferSize
parameter may be used to place a cap on Geometric Growth (maxBufferSize
is ignored if Constant Growth is in effect). If no value is specified for maxBufferSize
, there is no cap on Geometric Growth. Note that reserveCapacity
always ensures that the requested number of bytes is available (allocating a new internal pool if necessary) irrespective of whether the size of the request exceeds maxBufferSize
.
Allocators are often supplied to objects requiring dynamically-allocated memory at construction. For example, consider the following my_DoubleStack
class, parameterized by a bslma::Allocator
:
The stack interface takes an optional basicAllocator
supplied only at construction. (We avoid use of the name allocator
so as not to conflict with the STL use of the word, which differs slightly.) If non-zero, the stack holds a pointer to this allocator, but does not own it. If no allocator is supplied, the implementation itself must either conditionally invoke global new
and delete
explicitly whenever dynamic memory must be managed (BAD IDEA) or (GOOD IDEA) install a default allocator that adapts use of these global operators to the bslma_allocator interface. In actual practice, however, we might want the default to be run-time settable from a central location (see bslma_default ).
Even in this simplified implementation, all use of the allocator protocol is relegated to the .cpp
file. Subsequent use of the allocator is demonstrated by the following file-scope static reallocation function: