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bslma::SequentialAllocator Class Reference

#include <bslma_sequentialallocator.h>

Inheritance diagram for bslma::SequentialAllocator:
bslma::ManagedAllocator bslma::Allocator

List of all members.

Public Types

typedef bsls::Types::size_type size_type

Public Member Functions

 SequentialAllocator (Allocator *basicAllocator=0)
 SequentialAllocator (BufferAllocator::AlignmentStrategy strategy, Allocator *basicAllocator=0)
 SequentialAllocator (int initialSize, Allocator *basicAllocator=0)
 SequentialAllocator (int initialSize, BufferAllocator::AlignmentStrategy strategy, Allocator *basicAllocator=0)
 SequentialAllocator (char *buffer, int bufferSize, Allocator *basicAllocator=0)
 SequentialAllocator (char *buffer, int bufferSize, BufferAllocator::AlignmentStrategy strategy, Allocator *basicAllocator=0)
 SequentialAllocator (int initialSize, int maxBufferSize, Allocator *basicAllocator=0)
 SequentialAllocator (int initialSize, int maxBufferSize, BufferAllocator::AlignmentStrategy strategy, Allocator *basicAllocator=0)
 SequentialAllocator (char *buffer, int bufferSize, int maxBufferSize, Allocator *basicAllocator=0)
 SequentialAllocator (char *buffer, int bufferSize, int maxBufferSize, BufferAllocator::AlignmentStrategy strategy, Allocator *basicAllocator=0)
virtual ~SequentialAllocator ()
virtual void * allocate (size_type numBytes)
void * allocateAndExpand (int *size)
void * allocateAndExpand (int *size, int maxNumBytes)
virtual void deallocate (void *address)
int expand (void *address, int originalNumBytes)
int expand (void *address, int originalNumBytes, int maxNumBytes)
virtual void release ()
virtual void reserveCapacity (int numBytes)
int truncate (void *address, int originalNumBytes, int newNumBytes)
template<class TYPE >
void deleteObject (const TYPE *object)
void deleteObject (bsl::nullptr_t)
template<class TYPE >
void deleteObjectRaw (const TYPE *object)
void deleteObjectRaw (bsl::nullptr_t)

Static Public Member Functions

static void throwBadAlloc ()

Detailed Description

This class implements the ManagedAllocator protocol to provide a fast allocator of arbitrarily-sized blocks of memory. Both the release method and the destructor atomically delete all memory managed by this allocator; the deallocate method, however, has no effect for this class.

See Component bslma_sequentialallocator


Member Typedef Documentation


Constructor & Destructor Documentation

bslma::SequentialAllocator::SequentialAllocator ( Allocator basicAllocator = 0  )  [explicit]
bslma::SequentialAllocator::SequentialAllocator ( BufferAllocator::AlignmentStrategy  strategy,
Allocator basicAllocator = 0 
) [explicit]
bslma::SequentialAllocator::SequentialAllocator ( int  initialSize,
Allocator basicAllocator = 0 
) [explicit]
bslma::SequentialAllocator::SequentialAllocator ( int  initialSize,
BufferAllocator::AlignmentStrategy  strategy,
Allocator basicAllocator = 0 
)

Create a sequential allocator for allocating memory blocks from an internal buffer. Optionally specify an alignment strategy used to align allocated memory blocks. If strategy is not specified, Natural Alignment is used. Optionally specify an initialSize the absolute value of which indicates the initial size (in bytes) for the internal buffer. If initialSize is not specified, an implementation-defined value is used. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. If an allocate or reserveCapacity request cannot be satisfied from the current buffer, a new buffer is allocated, the size of which is determined by a buffer growth strategy implied by initialSize. If initialSize was specified and is negative, or if it was not specified, the buffer growth strategy used is Geometric Growth; otherwise it is Constant Growth. (See the component level documentation for further details.) In either case, the new buffer will have sufficient capacity to satisfy the request. If *Geometric Growth* is in effect, no limit is imposed on the size of buffers.

bslma::SequentialAllocator::SequentialAllocator ( char *  buffer,
int  bufferSize,
Allocator basicAllocator = 0 
)
bslma::SequentialAllocator::SequentialAllocator ( char *  buffer,
int  bufferSize,
BufferAllocator::AlignmentStrategy  strategy,
Allocator basicAllocator = 0 
)

Create a sequential allocator for allocating memory blocks initially from the specified buffer the size (in bytes) of which is indicated by the absolute value of the specified bufferSize. Optionally specify an alignment strategy used to align allocated memory blocks. If strategy is not specified, Natural Alignment is used. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. If an allocate or reserveCapacity request cannot be satisfied from the current buffer, a new buffer is allocated, the size of which is determined by a buffer growth strategy implied by bufferSize. If bufferSize is negative, the buffer growth strategy used is Geometric Growth; otherwise it is Constant Growth. (See the component level documentation for further details.) In either case, the new buffer will have sufficient capacity to satisfy the request. If Geometric Growth is in effect, no limit is imposed on the size of buffers.

bslma::SequentialAllocator::SequentialAllocator ( int  initialSize,
int  maxBufferSize,
Allocator basicAllocator = 0 
)
bslma::SequentialAllocator::SequentialAllocator ( int  initialSize,
int  maxBufferSize,
BufferAllocator::AlignmentStrategy  strategy,
Allocator basicAllocator = 0 
)

Create a sequential allocator for allocating memory blocks from an internal buffer the initial size (in bytes) of which is indicated by the absolute value of the specified initialSize. The specified maxBufferSize indicates the maximum size (in bytes) allowed for internally allocated buffers. Optionally specify an alignment strategy used to align allocated memory blocks. If strategy is not specified, Natural Alignment is used. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. If an allocate or reserveCapacity request cannot be satisfied from the current buffer, a new buffer is allocated, the size of which is determined by a buffer growth strategy implied by initialSize. If initialSize is negative, the buffer growth strategy used is Geometric Growth; otherwise it is Constant Growth. (See the component level documentation for further details.) In either case, the new buffer will have sufficient capacity to satisfy the request. If Geometric Growth is in effect, the geometric progression of buffer sizes is capped at maxBufferSize. The behavior is undefined unless 0 < maxBufferSize, and |initialSize| <= maxBufferSize. Note that maxBufferSize is ignored if initialSize > 0. Also note that maxBufferSize may be overridden by a sufficiently large value passed to allocate or reserveCapacity.

bslma::SequentialAllocator::SequentialAllocator ( char *  buffer,
int  bufferSize,
int  maxBufferSize,
Allocator basicAllocator = 0 
)
bslma::SequentialAllocator::SequentialAllocator ( char *  buffer,
int  bufferSize,
int  maxBufferSize,
BufferAllocator::AlignmentStrategy  strategy,
Allocator basicAllocator = 0 
)

Create a sequential allocator for allocating memory blocks initially from the specified buffer the size (in bytes) of which is indicated by the absolute value of the specified bufferSize. The specified maxBufferSize indicates the maximum size (in bytes) allowed for internally allocated buffers. Optionally specify an alignment strategy used to align allocated memory blocks. If strategy is not specified, Natural Alignment is used. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. If an allocate or reserveCapacity request cannot be satisfied from the current buffer, a new buffer is allocated, the size of which is determined by a buffer growth strategy implied by bufferSize. If bufferSize is negative, the buffer growth strategy used is Geometric Growth; otherwise it is *Constant Growth*. (See the component level documentation for further details.) In either case, the new buffer will have sufficient capacity to satisfy the request. If Geometric Growth is in effect, the geometric progression of buffer sizes is capped at maxBufferSize. The behavior is undefined unless 0 < maxBufferSize, and |bufferSize| <= maxBufferSize. Note that maxBufferSize is ignored if bufferSize > 0. Also note that maxBufferSize may be overridden by a sufficiently large value passed to allocate or reserveCapacity.

virtual bslma::SequentialAllocator::~SequentialAllocator (  )  [virtual]

Destroy this sequential allocator and release all associated memory.


Member Function Documentation

virtual void* bslma::SequentialAllocator::allocate ( size_type  numBytes  )  [virtual]

Return a newly allocated block of memory of (at least) the specified positive size (bytes). If size is 0, a null pointer is returned with no effect. The behavior is undefined unless 0 <= size. Note that the alignment of the address returned is the maximum alignment for any fundamental type defined for the calling platform.

Implements bslma::Allocator.

void* bslma::SequentialAllocator::allocateAndExpand ( int *  size  ) 

Return memory of at least the specified *size and return the actual amount of memory allocated in *size. If *size is 0, no memory is allocated and 0 is returned. The behavior is undefined unless 0 <= *size.

void* bslma::SequentialAllocator::allocateAndExpand ( int *  size,
int  maxNumBytes 
)

Return memory of at least the specified *size and at most the specified maxNumBytes. Also return the actual amount of memory allocated in *size. If *size is 0, no memory is allocated and 0 is returned. The behavior is undefined unless 0 <= *size <= maxNumBytes.

virtual void bslma::SequentialAllocator::deallocate ( void *  address  )  [virtual]

This method has no effect for this allocator.

Implements bslma::Allocator.

int bslma::SequentialAllocator::expand ( void *  address,
int  originalNumBytes 
)

Increase the amount of memory allocated at the specified address from the specified originalNumBytes to the maximum amount easily obtainable. Return the amount of memory available at address after the expansion. The behavior is undefined unless the call to this allocator that provided the address was performed with the originalNumBytes. Note that this function will not expand the memory unless there have been no allocations since the allocation for originalNumBytes.

int bslma::SequentialAllocator::expand ( void *  address,
int  originalNumBytes,
int  maxNumBytes 
)

Increase the amount of memory allocated at the specified address from the specified originalNumBytes to the maximum amount easily obtainable up to the specified maxNumBytes. Return the amount of memory available at address after the expansion. The behavior is undefined unless the call to this allocator that provided the address was performed with the originalNumBytes and originalNumBytes < maxNumBytes. Note that this function will not expand the memory unless there have been no allocations since the allocation for originalNumBytes.

virtual void bslma::SequentialAllocator::release (  )  [virtual]

Release all memory currently allocated through this allocator.

Implements bslma::ManagedAllocator.

virtual void bslma::SequentialAllocator::reserveCapacity ( int  numBytes  )  [virtual]

Reserve sufficient memory to satisfy allocation requests for at least the specified numBytes without replenishment (i.e., without internal allocation). The behavior is undefined unless 0 <= numBytes.

int bslma::SequentialAllocator::truncate ( void *  address,
int  originalNumBytes,
int  newNumBytes 
)

Reduce the amount of memory allocated at the specified address from the specified originalNumBytes to the specified newNumBytes. Return the amount of memory available at address after the truncation. The behavior is undefined unless the call to this allocator that provided the address was performed with the originalNumBytes and newNumBytes <= originalNumBytes. Note that this function will not truncate the memory unless there have been no allocations since the allocation for originalNumBytes.

static void bslma::Allocator::throwBadAlloc (  )  [static, inherited]

DEPRECATED: Use bsls::BslExceptionUtil::throwBadAlloc instead.

Throw std::bad_alloc if exceptions are enabled or abort the program otherwise. Derived classes and helper functions will typically call this function when they are unable to satisfy an allocation request. This function never returns.

template<class TYPE >
void bslma::Allocator::deleteObject ( const TYPE *  object  )  [inherited]

Destroy the specified object based on its dynamic type and then use this allocator to deallocate its memory footprint. Do nothing if object is a null pointer. The behavior is undefined unless object, when cast appropriately to void *, was allocated using this allocator and has not already been deallocated. Note that dynamic_cast<void *>(object) is applied if TYPE is polymorphic, and static_cast<void *>(object) is applied otherwise.

void bslma::Allocator::deleteObject ( bsl::nullptr_t   )  [inherited]

This function has no effect. Note that it exists to support calling deleteObject will a null pointer literal, that would otherwise not deduce to a pointer type for the method above. As calls to deleteObject with (typed) null pointer values have well-defined behavior, it should also support calls with a null pointer literal.

template<class TYPE >
void bslma::Allocator::deleteObjectRaw ( const TYPE *  object  )  [inherited]

Destroy the specified object and then use this allocator to deallocate its memory footprint. Do nothing if object is a null pointer. The behavior is undefined unless object was allocated using this allocator, is not a secondary base class pointer -- i.e., the address is (numerically) the same as when it was originally dispensed by this allocator, and has not already been deallocated.

void bslma::Allocator::deleteObjectRaw ( bsl::nullptr_t   )  [inherited]

This function has no effect. Note that it exists to support calling deleteObjectRaw will a null pointer literal, that would otherwise not deduce to a pointer type for the method above. As calls to deleteObjectRaw with (typed) null pointer values have well-defined behavior, it should also support calls with a null pointer literal.


The documentation for this class was generated from the following file: