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ball::Attribute Class Reference

#include <ball_attribute.h>

List of all members.

Public Types

typedef bdlb::Variant< int,
long, long long, unsigned int,
unsigned long, unsigned long
long, bsl::string, const void * > 
Value
typedef bsl::allocator< char > allocator_type

Public Member Functions

 BSLMF_NESTED_TRAIT_DECLARATION (Attribute, bslma::UsesBslmaAllocator)
 Attribute (const char *name, const bsl::string_view &value, const allocator_type &allocator=allocator_type())
 Attribute (const char *name, const char *value, const allocator_type &allocator=allocator_type())
 Attribute (const char *name, int value, const allocator_type &allocator=allocator_type())
 Attribute (const char *name, long value, const allocator_type &allocator=allocator_type())
 Attribute (const char *name, long long value, const allocator_type &allocator=allocator_type())
 Attribute (const char *name, unsigned int value, const allocator_type &allocator=allocator_type())
 Attribute (const char *name, unsigned long value, const allocator_type &allocator=allocator_type())
 Attribute (const char *name, unsigned long long value, const allocator_type &allocator=allocator_type())
 Attribute (const char *name, const void *value, const allocator_type &allocator=allocator_type())
 Attribute (const char *name, const Value &value, const allocator_type &allocator=allocator_type())
 Attribute (const Attribute &original, const allocator_type &allocator=allocator_type())
 ~Attribute ()
Attributeoperator= (const Attribute &rhs)
void setName (const char *name)
void setValue (const Value &value)
void setValue (int value)
void setValue (long value)
void setValue (long long value)
void setValue (unsigned int value)
void setValue (unsigned long value)
void setValue (unsigned long long value)
void setValue (const bsl::string_view &value)
void setValue (const char *value)
void setValue (const void *value)
const char * name () const
const Valuevalue () const
bsl::ostream & print (bsl::ostream &stream, int level=0, int spacesPerLevel=4) const
allocator_type get_allocator () const

Static Public Member Functions

static int hash (const Attribute &attribute, int size)

Friends

bool operator== (const Attribute &, const Attribute &)
bool operator!= (const Attribute &, const Attribute &)
bsl::ostream & operator<< (bsl::ostream &, const Attribute &)

Detailed Description

An Attribute object contains an attribute name which is not managed and an attribute value which is managed.

See Component ball_attribute


Member Typedef Documentation

typedef bdlb::Variant<int, long, long long, unsigned int, unsigned long, unsigned long long, bsl::string, const void *> ball::Attribute::Value

Constructor & Destructor Documentation

ball::Attribute::Attribute ( const char *  name,
const bsl::string_view &  value,
const allocator_type allocator = allocator_type() 
)

Create an Attribute object having the specified (literal) name and (character string) value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used. Note that name is not managed by this object and therefore must remain valid while in use by any Attribute object.

ball::Attribute::Attribute ( const char *  name,
const char *  value,
const allocator_type allocator = allocator_type() 
)

Create an Attribute object having the specified (literal) name and (character string) value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used. Note that name is not managed by this object and therefore must remain valid while in use by any Attribute object.

ball::Attribute::Attribute ( const char *  name,
int  value,
const allocator_type allocator = allocator_type() 
)
ball::Attribute::Attribute ( const char *  name,
long  value,
const allocator_type allocator = allocator_type() 
)
ball::Attribute::Attribute ( const char *  name,
long long  value,
const allocator_type allocator = allocator_type() 
)
ball::Attribute::Attribute ( const char *  name,
unsigned int  value,
const allocator_type allocator = allocator_type() 
)
ball::Attribute::Attribute ( const char *  name,
unsigned long  value,
const allocator_type allocator = allocator_type() 
)
ball::Attribute::Attribute ( const char *  name,
unsigned long long  value,
const allocator_type allocator = allocator_type() 
)

Create an Attribute object having the specified (literal) name and value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used. Note that name is not managed by this object and therefore must remain valid while in use by any Attribute object.

ball::Attribute::Attribute ( const char *  name,
const void *  value,
const allocator_type allocator = allocator_type() 
)

Create an Attribute object having the specified (literal) name and (const-qualified void pointer) value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.

ball::Attribute::Attribute ( const char *  name,
const Value value,
const allocator_type allocator = allocator_type() 
)

Create an Attribute object having the specified (literal) name and value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used. Note that name is not managed by this object and therefore must remain valid while in use by any Attribute object.

ball::Attribute::Attribute ( const Attribute original,
const allocator_type allocator = allocator_type() 
)

Create an Attribute object having the same (literal) name and attribute value as the specified original object. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.

ball::Attribute::~Attribute (  ) 

Destroy this attribute object.


Member Function Documentation

ball::Attribute::BSLMF_NESTED_TRAIT_DECLARATION ( Attribute  ,
bslma::UsesBslmaAllocator   
)
static int ball::Attribute::hash ( const Attribute attribute,
int  size 
) [static]

Return a hash value calculated from the specified attribute using the specified size as the number of slots. The hash value is guaranteed to be in the range [0 .. size - 1]. The behavior is undefined unless 0 < size.

Attribute& ball::Attribute::operator= ( const Attribute rhs  ) 

Assign the value of the specified rhs object to this object.

void ball::Attribute::setName ( const char *  name  ) 

Set the attribute name of this object to the specified (literal) name. Note that name is not managed by this object and therefore must remain valid while in use by any Attribute object.

void ball::Attribute::setValue ( const Value value  ) 
void ball::Attribute::setValue ( int  value  ) 
void ball::Attribute::setValue ( long  value  ) 
void ball::Attribute::setValue ( long long  value  ) 
void ball::Attribute::setValue ( unsigned int  value  ) 
void ball::Attribute::setValue ( unsigned long  value  ) 
void ball::Attribute::setValue ( unsigned long long  value  ) 
void ball::Attribute::setValue ( const bsl::string_view &  value  ) 
void ball::Attribute::setValue ( const char *  value  ) 
void ball::Attribute::setValue ( const void *  value  ) 

Set the attribute value of this object to the specified value.

const char* ball::Attribute::name (  )  const

Return the name of this object.

const Value& ball::Attribute::value (  )  const

Return a reference to the non-modifiable attribute value of this object.

bsl::ostream& ball::Attribute::print ( bsl::ostream &  stream,
int  level = 0,
int  spacesPerLevel = 4 
) const

Format this object to the specified output stream at the (absolute value of) the optionally specified indentation level and return a reference to stream. If level is specified, optionally specify spacesPerLevel, the number of spaces per indentation level for this and all of its nested objects. If level is negative, suppress indentation of the first line. If spacesPerLevel is negative, format the entire output on one line, suppressing all but the initial indentation (as governed by level). If stream is not valid on entry, this operation has no effect.

allocator_type ball::Attribute::get_allocator (  )  const

Return the allocator used by this object to supply memory. Note that if no allocator was supplied at construction the default allocator in effect at construction is used.


Friends And Related Function Documentation

bool operator== ( const Attribute ,
const Attribute  
) [friend]

Return true if the specified lhs and rhs objects have the same value, and false otherwise. Two Attribute objects have the same value if they have the same name (but not necessarily the identical representation in memory), the same attribute value type, and the same attribute value.

bool operator!= ( const Attribute ,
const Attribute  
) [friend]

Return true if the specified lhs and rhs objects do not have the same value, and false otherwise. Two Attribute objects do not have the same value if any of their respective names (value, not address), attribute value types, or attribute values differ.

bsl::ostream& operator<< ( bsl::ostream &  ,
const Attribute  
) [friend]

Write the value of the specified attribute to the specified output stream. Return the specified output stream.


The documentation for this class was generated from the following file: