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Component bslh_defaultseededhashalgorithm
[Package bslh]

Provide a reasonable seeded hashing algorithm for default use. More...

Namespaces

namespace  bslh

Detailed Description

Outline
Purpose:
Provide a reasonable seeded hashing algorithm for default use.
Classes:
bslh::DefaultSeededHashAlgorithm a default seeded hashing algorithm
See also:
Component bslh_hash, Component bslh_siphashalgorithm, Component bslh_defaulthashalgorithm
Description:
bslh::DefaultSeededHashAlgorithm provides an unspecified default seeded hashing algorithm. The supplied algorithm is suitable for general purpose use in a hash table. The underlying algorithm is subject to change in future releases.
This class satisfies the requirements for seeded bslh hashing algorithms, defined in bslh_seededhash.h. More information can be found in the package level documentation for bslh (internal users can also find information here {TEAM BDE:USING MODULAR HASHING<GO>})
Security:
In this context "security" refers to the ability of the algorithm to produce hashes that are not predictable by an attacker. Security is a concern when an attacker may be able to provide malicious input into a hash table, thereby causing hashes to collide to buckets, which degrades performance. There are no security guarantees made by bslh::DefaultHashAlgorithm, meaning attackers may be able to engineer keys that will cause a Denial of Service (DoS) attack in hash tables using this algorithm. Note that even if an attacker does not know the seed used to initialize this algorithm, they may still be able to produce keys that will cause a DoS attack in hash tables using this algorithm. If security is required, an algorithm that documents better secure properties should be used, such as bslh::SipHashAlgorithm.
Speed:
The default hash algorithm will compute a hash on the order of O(n) where n is the length of the input data. Note that this algorithm will produce hashes fast enough to be used to hash keys in a hash table. The chosen algorithm will be quicker than specialized algorithms such as SipHash, but not as fast as hashing using the identity function.
Hash Distribution:
The default hash algorithm will distribute hashes in a pseudo-random distribution across the key space. The hash function will exhibit avalanche behavior, meaning changing one bit of input will result in a 50% chance of each output bit changing. Avalanche behavior is enough to guarantee good key distribution, even when values are consecutive.
Hash Consistency:
The default hash algorithm guarantees only that hashes will remain consistent within a single process, meaning different hashes may be produced on machines of different endianness or even between runs on the same machine. Therefor it is not recommended to send hashes from bslh::DefaultSeededHashAlgorithm over a network. It is also not recommended to write hashes from bslh::DefaultSeededHashAlgorithm to any memory accessible by multiple machines.
Usage:
This section illustrates intended usage of this component.
Example: Creating and Using a Hash Table:
Suppose we have any array of types that define operator==, and we want a fast way to find out if values are contained in the array. We can create a HashTable data structure that is capable of looking up values in O(1) time.
Further suppose that we will be storing futures (the financial instruments) in this table. Since futures have standardized names, we don't have to worry about any malicious values causing collisions. We will want to use a general purpose hashing algorithm with a good hash distribution and good speed. This algorithm will need to be in the form of a hash functor -- an object that will take objects stored in our array as input, and yield an integer value. The functor can pass the attributes of TYPE that are salient to hashing into the hashing algorithm, and then return the hash that is produced.
We can use the result of the hash function to index into our array of buckets. Each bucket is simply a pointer to a value in our original array of TYPE objects.
First, we define our HashTable template class, with the two type parameters: TYPE (the type being referenced) and HASHER (a functor that produces the hash).
  template <class TYPE, class HASHER>
  class HashTable {
      // This class template implements a hash table providing fast lookup of
      // an external, non-owned, array of values of (template parameter)
      // 'TYPE'.
      //
      // The (template parameter) 'TYPE' shall have a transitive, symmetric
      // 'operator==' function.  There is no requirement that it have any
      // kind of creator defined.
      //
      // The 'HASHER' template parameter type must be a functor with a method
      // having the following signature:
      //..
      //  size_t operator()(TYPE)  const;
      //                   -OR-
      //  size_t operator()(const TYPE&) const;
      //..
      // and 'HASHER' shall have a publicly accessible default constructor
      // and destructor.
      //
      // Note that this hash table has numerous simplifications because we
      // know the size of the array and never have to resize the table.

      // DATA
      const TYPE       *d_values;          // Array of values table is to
                                           // hold
      size_t            d_numValues;       // Length of 'd_values'.
      const TYPE      **d_bucketArray;     // Contains ptrs into d_values'
      size_t            d_bucketArrayMask; // Will always be '2^N - 1'.
      HASHER            d_hasher;          // User supplied hashing algorithm

    private:
      // PRIVATE ACCESSORS
      bool lookup(size_t      *idx,
                  const TYPE&  value,
                  size_t       hashValue) const;
          // Look up the specified 'value', having the specified 'hashValue',
          // and load its index in 'd_bucketArray' into the specified 'idx'.
          // If not found, return the vacant entry in 'd_bucketArray' where
          // it should be inserted.  Return 'true' if 'value' is found and
          // 'false' otherwise.

    public:
      // CREATORS
      HashTable(const TYPE *valuesArray,
                size_t      numValues);
          // Create a hash table referring to the specified 'valuesArray'
          // having length of the specified 'numValues'.  No value in
          // 'valuesArray' shall have the same value as any of the other
          // values in 'valuesArray'

      ~HashTable();
          // Free up memory used by this hash table.

      // ACCESSORS
      bool contains(const TYPE& value) const;
          // Return true if the specified 'value' is found in the table and
          // false otherwise.
  };
Then, we define a Future class, which holds a c-string name, char callMonth, and short callYear.
  class Future {
      // This class identifies a future contract.  It tracks the name, call
      // month and year of the contract it represents, and allows equality
      // comparison.

      // DATA
      const char *d_name;    // held, not owned
      const char  d_callMonth;
      const short d_callYear;

    public:
      // CREATORS
      Future(const char *name, const char callMonth, const short callYear)
      : d_name(name), d_callMonth(callMonth), d_callYear(callYear)
          // Create a 'Future' object out of the specified 'name',
          // 'callMonth', and 'callYear'.
      {}

      Future() : d_name(""), d_callMonth('\0'), d_callYear(0)
          // Create a 'Future' with default values.
      {}

      // ACCESSORS
      const char * getMonth() const
          // Return the month that this future expires.
      {
          return &d_callMonth;
      }

      const char * getName() const
          // Return the name of this future
      {
          return d_name;
      }

      const short * getYear() const
          // Return the year that this future expires
      {
          return &d_callYear;
      }

      bool operator==(const Future& other) const
          // Compare this to the specified 'other' object and return true if
          // they are equal
      {
          return (!strcmp(d_name, other.d_name))  &&
             d_callMonth == other.d_callMonth &&
             d_callYear  == other.d_callYear;
      }
  };

  bool operator!=(const Future& lhs, const Future& rhs)
      // Compare compare the specified 'lhs' and 'rhs' objects and return
      // true if they are not equal
  {
      return !(lhs == rhs);
  }
Next, we need a hash functor for Future. We are going to use the DefaultSeededHashAlgorithm because it is a fast, general purpose hashing algorithm that will provide an easy way to combine the attributes of Future objects that are salient to hashing into one reasonable hash that will distribute the items evenly throughout the hash table. Moreover, when a new hashing algorithm is discovered to be a better default, we can be automatically be upgraded to use it as soon as bslh::DefaultSeededHashAlgorithm is updated.
  struct HashFuture {
      // This struct is a functor that will apply the
      // 'DefaultSeededHashAlgorithm' to objects of type 'Future', using a
      // generated seed.

      size_t operator()(const Future& future) const
          // Return the hash of the of the specified 'future'.  Note that
          // this uses the 'DefaultSeededHashAlgorithm' to quickly combine
          // the attributes of 'Future' objects that are salient to hashing
          // into a hash suitable for a hash table.
      {
Then, we use a bslh::SeedGenerator combined with a RNG (implementation not shown), to generate the seeds for our algorithm.
          char seed[DefaultSeededHashAlgorithm::k_SEED_LENGTH];
          SeedGenerator<SomeRNG> seedGenerator;
          seedGenerator.generateSeed(seed,
                                  DefaultSeededHashAlgorithm::k_SEED_LENGTH);

          DefaultSeededHashAlgorithm hash(seed);
Next, after seeding our algorithm, we pass data into it and operate on it just as easily as for a non-seeded algorithm
          hash(future.getName(),  strlen(future.getName()));
          hash(future.getMonth(), sizeof(char));
          hash(future.getYear(),  sizeof(short));

          return static_cast<size_t>(hash.computeHash());
      }
  };
Then, we want to actually use our hash table on Future objects. We create an array of Futures based on data that was originally from some external source:
      Future futures[] = { Future("Swiss Franc", 'F', 2014),
                           Future("US Dollar", 'G', 2015),
                           Future("Canadian Dollar", 'Z', 2014),
                           Future("British Pound", 'M', 2015),
                           Future("Deutsche Mark", 'X', 2016),
                           Future("Eurodollar", 'Q', 2017)};
      enum { NUM_FUTURES = sizeof futures / sizeof *futures };
Next, we create our HashTable hashTable. We pass the functor that we defined above as the second argument:
      HashTable<Future, HashFuture> hashTable(futures, NUM_FUTURES);
Now, we verify that each element in our array registers with count:
      for ( int i = 0; i < 6; ++i) {
          ASSERT(hashTable.contains(futures[i]));
      }
Finally, we verify that futures not in our original array are correctly identified as not being in the set:
      ASSERT(!hashTable.contains(Future("French Franc", 'N', 2019)));
      ASSERT(!hashTable.contains(Future("Swiss Franc", 'X', 2014)));
      ASSERT(!hashTable.contains(Future("US Dollar", 'F', 2014)));