#include <bslh_defaulthashalgorithm.h>
This class wraps an unspecified default hashing algorithm that is appropriate for general purpose use such as generating hashes for a hash table.
See bslh_defaulthashalgorithm
◆ result_type
◆ DefaultHashAlgorithm()
bslh::DefaultHashAlgorithm::DefaultHashAlgorithm |
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inline |
◆ ~DefaultHashAlgorithm()
bslh::DefaultHashAlgorithm::~DefaultHashAlgorithm |
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default |
◆ computeHash()
Return the finalized version of the hash that has been accumulated. Note that this changes the internal state of the object, so calling computeHash()
multiple times in a row will return different results, and only the first result returned will match the expected result of the algorithm. Also note that a value will be returned, even if data has not been passed into operator()
◆ operator()()
void bslh::DefaultHashAlgorithm::operator() |
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const void * |
data, |
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size_t |
numBytes |
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) |
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inline |
Incorporate the specified data
, of at least the specified numBytes
, into the internal state of the hashing algorithm. Every bit of data incorporated into the internal state of the algorithm will contribute to the final hash produced by computeHash()
. The same hash will be produced regardless of whether a sequence of bytes is passed in all at once or through multiple calls to this member function. Input where numBytes
is 0 will have no effect on the internal state of the algorithm. The behaviour is undefined unless data
points to a valid memory location with at least numBytes
bytes of initialized memory or numBytes
is zero.
The documentation for this class was generated from the following file: