BDE 4.14.0 Production release
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#include <bslh_seedgenerator.h>
Public Member Functions | |
SeedGenerator () | |
SeedGenerator (const RANDOM_NUM_GEN &randomNumberGenerator) | |
SeedGenerator (const SeedGenerator &original)=default | |
~SeedGenerator ()=default | |
SeedGenerator & | operator= (const SeedGenerator &rhs)=default |
void | generateSeed (char *seedLocation, size_t seedLength) |
This class template implements a seed generator which takes a user supplied random number generator and uses it to generate an arbitrary length seed. Note that this type inherits from the (template parameter) type RANDOM_NUM_GEN
to take advantage of the empty-base optimization.
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inline |
Create a bslh::SeedGenerator
that will default construct the parameterized RNG
and use it to generate its seeds.
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inlineexplicit |
Create a bslh::SeedGenerator
that will use the specified randomNumberGenerator
to generate its seeds.
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default |
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default |
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inline |
Generate a seed of the specified seedLength
bytes and store it at the specified seedLocation
. The seed will be generated with bytes from the random number generator supplied at construction. All of the returned bytes will come from the RNG, meaning if the requested seed is larger than the return type of the RNG, the RNG will be called multiple times. The behaviour is undefined unless the memory at seedLocation
can store seedLength
bytes.
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default |