#include <bslh_defaultseededhashalgorithm.h>
This class wraps an unspecified default hashing algorithm, which takes a seed, that is appropriate for general purpose use such as generating hashes for a hash table.
See bslh_defaultseededhashalgorithm
◆ result_type
◆ anonymous enum
◆ DefaultSeededHashAlgorithm()
bslh::DefaultSeededHashAlgorithm::DefaultSeededHashAlgorithm |
( |
const char * |
seed | ) |
|
|
inlineexplicit |
Create a bslh::DefaultSeededHashAlgorithm
, seeded with the (k_SEED_LENGTH
bytes) seed pointed to by the specified seed
. Each bit of the supplied seed will contribute to the final hash produced by computeHash()
. The behaviour is undefined unless seed
points to at least k_SEED_LENGTH
bytes of initialized memory.
◆ ~DefaultSeededHashAlgorithm()
bslh::DefaultSeededHashAlgorithm::~DefaultSeededHashAlgorithm |
( |
| ) |
|
|
default |
◆ BSLMF_ASSERT()
bslh::DefaultSeededHashAlgorithm::BSLMF_ASSERT |
( |
| ) |
|
◆ computeHash()
Return the finalized version of the hash that has been accumulated. Note that this changes the internal state of the object, so calling computeHash()
multiple times in a row will return different results, and only the first result returned will match the expected result of the algorithm. Also note that a value will be returned, even if data has not been passed into operator()
.
◆ operator()()
void bslh::DefaultSeededHashAlgorithm::operator() |
( |
const void * |
data, |
|
|
size_t |
numBytes |
|
) |
| |
|
inline |
Incorporate the specified data
, of at least the specified numBytes
, into the internal state of the hashing algorithm. Every bit of data incorporated into the internal state of the algorithm will contribute to the final hash produced by computeHash()
. The same hash will be produced regardless of whether a sequence of bytes is passed in all at once or through multiple calls to this member function. Input where numBytes
is 0 will have no effect on the internal state of the algorithm. The behaviour is undefined unless data
points to a valid memory location with at least numBytes
bytes of initialized memory or numBytes
is zero.
The documentation for this class was generated from the following file: