BDE 4.14.0 Production release
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#include <bdlma_concurrentmultipool.h>
Public Member Functions | |
ConcurrentMultipool (bslma::Allocator *basicAllocator=0) | |
ConcurrentMultipool (int numPools, bslma::Allocator *basicAllocator=0) | |
ConcurrentMultipool (bsls::BlockGrowth::Strategy growthStrategy, bslma::Allocator *basicAllocator=0) | |
ConcurrentMultipool (int numPools, bsls::BlockGrowth::Strategy growthStrategy, bslma::Allocator *basicAllocator=0) | |
ConcurrentMultipool (int numPools, bsls::BlockGrowth::Strategy growthStrategy, int maxBlocksPerChunk, bslma::Allocator *basicAllocator=0) | |
ConcurrentMultipool (int numPools, const bsls::BlockGrowth::Strategy *growthStrategyArray, bslma::Allocator *basicAllocator=0) | |
ConcurrentMultipool (int numPools, const bsls::BlockGrowth::Strategy *growthStrategyArray, int maxBlocksPerChunk, bslma::Allocator *basicAllocator=0) | |
ConcurrentMultipool (int numPools, bsls::BlockGrowth::Strategy growthStrategy, const int *maxBlocksPerChunkArray, bslma::Allocator *basicAllocator=0) | |
ConcurrentMultipool (int numPools, const bsls::BlockGrowth::Strategy *growthStrategyArray, const int *maxBlocksPerChunkArray, bslma::Allocator *basicAllocator=0) | |
~ConcurrentMultipool () | |
void * | allocate (bsls::Types::size_type size) |
void | deallocate (void *address) |
template<class TYPE > | |
void | deleteObject (const TYPE *object) |
template<class TYPE > | |
void | deleteObjectRaw (const TYPE *object) |
void | release () |
Relinquish all memory currently allocated via this multipool object. | |
void | reserveCapacity (bsls::Types::size_type size, int numBlocks) |
int | numPools () const |
Return the number of pools managed by this multipool object. | |
bsls::Types::size_type | maxPooledBlockSize () const |
bslma::Allocator * | allocator () const |
This class implements a memory manager that maintains a configurable number of bdlma::Pool
objects, each dispensing memory blocks of a unique size. The Pool
objects are placed in an array, with each successive pool managing memory blocks of size twice that of the previous pool. Each multipool allocation (deallocation) request allocates memory from (returns memory to) the internal pool having the smallest block size not less than the requested size, or, if no pool manages memory blocks of sufficient sized, from a separately managed list of memory blocks. Both the release
method and the destructor of a bdema::Multipool
release all memory currently allocated via the object.
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explicit |
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explicit |
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explicit |
bdlma::ConcurrentMultipool::ConcurrentMultipool | ( | int | numPools, |
bsls::BlockGrowth::Strategy | growthStrategy, | ||
bslma::Allocator * | basicAllocator = 0 |
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) |
bdlma::ConcurrentMultipool::ConcurrentMultipool | ( | int | numPools, |
bsls::BlockGrowth::Strategy | growthStrategy, | ||
int | maxBlocksPerChunk, | ||
bslma::Allocator * | basicAllocator = 0 |
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) |
Create a multipool memory manager. Optionally specify numPools
, indicating the number of internally created Pool
objects; the block size of the first pool is 8 bytes, with the block size of each additional pool successively doubling. If numPools
is not specified, an implementation-defined number of pools N
– covering memory blocks ranging in size from 2^3 = 8
to 2^(N+2)
– are created. Optionally specify a growthStrategy
indicating whether the number of blocks allocated at once for every internally created Pool
should be either fixed or grow geometrically, starting with
growthStrategy
is not specified, the allocation strategy for each internally created Pool
object is geometric, starting from 1. If numPools
is specified, optionally specify a maxBlocksPerChunk
, indicating the maximum number of blocks to be allocated at once when a pool must be replenished. If maxBlocksPerChunk
is not specified, an implementation-defined value is used. Optionally specify a basicAllocator
used to supply memory. If basicAllocator
is 0, the currently installed default allocator is used. Memory allocation (and deallocation) requests will be satisfied using the internally maintained pool managing memory blocks of the smallest size not less than the requested size, or directly from the underlying allocator (supplied at construction), if no internally pool managing memory block of sufficient size exists. The behavior is undefined unless 1 <= numPools
and 1 <= maxBlocksPerChunk
. Note that, on platforms where 8 < bsls::AlignmentUtil::BSLS_MAX_ALIGNMENT
, excess memory may be allocated for pools managing smaller blocks. Also note that maxBlocksPerChunk
need not be an integral power of 2; if geometric growth would exceed the maximum value, the chunk size is capped at that value). bdlma::ConcurrentMultipool::ConcurrentMultipool | ( | int | numPools, |
const bsls::BlockGrowth::Strategy * | growthStrategyArray, | ||
bslma::Allocator * | basicAllocator = 0 |
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) |
bdlma::ConcurrentMultipool::ConcurrentMultipool | ( | int | numPools, |
const bsls::BlockGrowth::Strategy * | growthStrategyArray, | ||
int | maxBlocksPerChunk, | ||
bslma::Allocator * | basicAllocator = 0 |
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) |
bdlma::ConcurrentMultipool::ConcurrentMultipool | ( | int | numPools, |
bsls::BlockGrowth::Strategy | growthStrategy, | ||
const int * | maxBlocksPerChunkArray, | ||
bslma::Allocator * | basicAllocator = 0 |
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) |
bdlma::ConcurrentMultipool::ConcurrentMultipool | ( | int | numPools, |
const bsls::BlockGrowth::Strategy * | growthStrategyArray, | ||
const int * | maxBlocksPerChunkArray, | ||
bslma::Allocator * | basicAllocator = 0 |
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) |
Create a multipool memory manager having the specified numPools
, indicating the number of internally created Pool
objects; the block size of the first pool is 8 bytes, with the block size of each additional pool successively doubling. Optionally specify a growthStrategy
indicating whether the number of blocks allocated at once for every internally created Pool
should be either fixed or grow geometrically, starting with 1. If growthStrategy
is not specified, optionally specify growthStrategyArray
, indicating the strategies for each individual Pool
created by this object. If neither growthStrategy
nor growthStrategyArray
are specified, the allocation strategy for each internally created Pool
object will grow geometrically, starting from 1. Optionally specify a maxBlocksPerChunk
, indicating the maximum number of blocks to be allocated at once when a pool must be replenished. If maxBlocksPerChunk
is not specified, optionally specify maxBlocksPerChunkArray
, indicating the maximum number of blocks to allocate at once for each individually created Pool
object. If neither maxBlocksPerChunk
nor maxBlocksPerChunkArray
are specified, an implementation-defined value is used. Optionally specify a basicAllocator
used to supply memory. If basicAllocator
is 0, the currently installed default allocator is used. Memory allocation (and deallocation) requests will be satisfied using the internally maintained pool managing memory blocks of the smallest size not less than the requested size, or directly from the underlying allocator (supplied at construction), if no internally pool managing memory block of sufficient size exists. The behavior is undefined unless 1 <= numPools
, growthStrategyArray
has at least numPools
strategies, 1 <= maxBlocksPerChunk
and maxBlocksPerChunkArray
have at least numPools
positive values. Note that, on platforms where 8 < bsls::AlignmentUtil::BSLS_MAX_ALIGNMENT
, excess memory may be allocated for pools managing smaller blocks. Also note that the maximum need not be an integral power of 2; if geometric growth would exceed a maximum value, the chunk size is capped at that value).
bdlma::ConcurrentMultipool::~ConcurrentMultipool | ( | ) |
Destroy this multipool. All memory allocated from this memory pool is released.
void * bdlma::ConcurrentMultipool::allocate | ( | bsls::Types::size_type | size | ) |
Return the address of a contiguous block of maximally-aligned memory of (at least) the specified size
(in bytes). If size > maxPooledBlockSize()
, the memory allocation is managed directly by the underlying allocator, and will not be pooled, but will be deallocated when the release
method is called, or when this object is destroyed. If size
is 0, no memory is allocated and 0 is returned.
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inline |
Return the allocator used by this object to allocate memory. Note that this allocator can not be used to deallocate memory allocated through this pool.
void bdlma::ConcurrentMultipool::deallocate | ( | void * | address | ) |
Relinquish the memory block at the specified address
back to this multipool object for reuse. The behavior is undefined unless address
is non-zero, was allocated by this multipool object, and has not already been deallocated.
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inline |
Destroy the specified object
based on its dynamic type and then use this multipool object to deallocate its memory footprint. This method has no effect if object
is 0. The behavior is undefined unless object
, when cast appropriately to void *
, was allocated using this multipool object and has not already been deallocated. Note that dynamic_cast<void *>(object)
is applied if TYPE
is polymorphic, and static_cast<void *>(object)
is applied otherwise.
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inline |
Destroy the specified object
and then use this multipool to deallocate its memory footprint. This method has no effect if object
is 0. The behavior is undefined unless object
is not a secondary base class pointer (i.e., the address is (numerically) the same as when it was originally dispensed by this multipool), was allocated using this multipool, and has not already been deallocated.
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inline |
Return the maximum size of memory blocks that are pooled by this multipool object. Note that the maximum value is defined as:
where numPools
is either specified at construction, or an implementation-defined value.
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inline |
void bdlma::ConcurrentMultipool::release | ( | ) |
void bdlma::ConcurrentMultipool::reserveCapacity | ( | bsls::Types::size_type | size, |
int | numBlocks | ||
) |
Reserve memory from this multipool to satisfy memory requests for at least the specified numBlocks
having the specified size
(in bytes) before the pool replenishes. If size
is 0, this method has no effect. The behavior is undefined unless size <= maxPooledBlockSize()
and 0 <= numBlocks
.