BDE 4.14.0 Production release
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#include <bdlma_pool.h>
Public Member Functions | |
Pool (bsls::Types::size_type blockSize, bslma::Allocator *basicAllocator=0) | |
Pool (bsls::Types::size_type blockSize, bsls::BlockGrowth::Strategy growthStrategy, bslma::Allocator *basicAllocator=0) | |
Pool (bsls::Types::size_type blockSize, bsls::BlockGrowth::Strategy growthStrategy, int maxBlocksPerChunk, bslma::Allocator *basicAllocator=0) | |
~Pool () | |
void * | allocate () |
void | deallocate (void *address) |
template<class TYPE > | |
void | deleteObject (const TYPE *object) |
template<class TYPE > | |
void | deleteObjectRaw (const TYPE *object) |
void | release () |
Relinquish all memory currently allocated via this pool object. | |
void | reserveCapacity (int numBlocks) |
bsls::Types::size_type | blockSize () const |
bslma::Allocator * | allocator () const |
This class implements a memory pool that allocates and manages memory blocks of some uniform size specified at construction. This memory pool maintains an internal linked list of free memory blocks, and dispenses one block for each allocate
method invocation. When a memory block is deallocated, it is returned to the free list for potential reuse.
See bdlma_pool
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explicit |
bdlma::Pool::Pool | ( | bsls::Types::size_type | blockSize, |
bsls::BlockGrowth::Strategy | growthStrategy, | ||
bslma::Allocator * | basicAllocator = 0 |
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) |
bdlma::Pool::Pool | ( | bsls::Types::size_type | blockSize, |
bsls::BlockGrowth::Strategy | growthStrategy, | ||
int | maxBlocksPerChunk, | ||
bslma::Allocator * | basicAllocator = 0 |
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) |
Create a memory pool that returns blocks of contiguous memory of the specified blockSize
(in bytes) for each allocate
method invocation. Optionally specify a growthStrategy
used to control the growth of internal memory chunks (from which memory blocks are dispensed). If growthStrategy
is not specified, geometric growth is used. Optionally specify maxBlocksPerChunk
as the maximum chunk size if growthStrategy
is specified. If geometric growth is used, the chunk size grows starting at blockSize
, doubling in size until the size is exactly blockSize * maxBlocksPerChunk
. If constant growth is used, the chunk size is always blockSize * maxBlocksPerChunk
. If maxBlocksPerChunk
is not specified, an implementation-defined value is used. Optionally specify a basicAllocator
used to supply memory. If basicAllocator
is 0, the currently installed default allocator is used. The behavior is undefined unless 1 <= blockSize
and 1 <= maxBlocksPerChunk
.
bdlma::Pool::~Pool | ( | ) |
Destroy this pool, releasing all associated memory back to the underlying allocator.
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inline |
Return the address of a contiguous block of maximally-aligned memory having the fixed block size specified at construction.
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inline |
Return the allocator used by this object to allocate memory. Note that this allocator can not be used to deallocate memory allocated through this pool.
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inline |
Return the size (in bytes) of the memory blocks allocated from this pool object. Note that all blocks dispensed by this pool have the same size.
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inline |
Relinquish the memory block at the specified address
back to this pool object for reuse. The behavior is undefined unless address
is non-zero, was allocated by this pool, and has not already been deallocated.
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inline |
Destroy the specified object
based on its dynamic type and then use this pool to deallocate its memory footprint. This method has no effect if object
is 0. The behavior is undefined unless object
, when cast appropriately to void *
, was allocated using this pool and has not already been deallocated. Note that dynamic_cast<void *>(object)
is applied if TYPE
is polymorphic, and static_cast<void *>(object)
is applied otherwise.
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inline |
Destroy the specified object
and then use this pool to deallocate its memory footprint. This method has no effect if object
is 0. The behavior is undefined unless object
is not a secondary base class pointer (i.e., the address is (numerically) the same as when it was originally dispensed by this pool), was allocated using this pool, and has not already been deallocated.
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inline |
void bdlma::Pool::reserveCapacity | ( | int | numBlocks | ) |
Reserve memory from this pool to satisfy memory requests for at least the specified numBlocks
before the pool replenishes. The behavior is undefined unless 0 <= numBlocks
.