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| | BSLMF_NESTED_TRAIT_DECLARATION (ScopedAttribute, bslma::UsesBslmaAllocator) |
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| | ScopedAttribute (const char *name, const bsl::string_view &value, const allocator_type &allocator=allocator_type()) |
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| | ScopedAttribute (const char *name, const char *value, const allocator_type &allocator=allocator_type()) |
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| | ScopedAttribute (const char *name, int value, const allocator_type &allocator=allocator_type()) |
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| | ScopedAttribute (const char *name, long value, const allocator_type &allocator=allocator_type()) |
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| | ScopedAttribute (const char *name, long long value, const allocator_type &allocator=allocator_type()) |
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| | ScopedAttribute (const char *name, unsigned int value, const allocator_type &allocator=allocator_type()) |
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| | ScopedAttribute (const char *name, unsigned long value, const allocator_type &allocator=allocator_type()) |
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| | ScopedAttribute (const char *name, unsigned long long value, const allocator_type &allocator=allocator_type()) |
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| | ScopedAttribute (const char *name, bdlb::Guid value, const allocator_type &allocator=allocator_type()) |
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| | ScopedAttribute (const char *name, const void *value, const allocator_type &allocator=allocator_type()) |
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| | ~ScopedAttribute () |
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| allocator_type | get_allocator () const |
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This class provides a scoped guard that sets a single BALL attribute in the current thread.
See ball_scopedattribute