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#include <ball_defaultattributecontainer.h>
A DefaultAttributeContainer
object contains a collection of (unique) attributes values.
See Component ball_defaultattributecontainer
typedef bsl::unordered_set<Attribute, AttributeHash>::const_iterator ball::DefaultAttributeContainer::const_iterator |
type of iterator for
ball::DefaultAttributeContainer::DefaultAttributeContainer | ( | ) |
ball::DefaultAttributeContainer::DefaultAttributeContainer | ( | const allocator_type & | allocator | ) | [explicit] |
Create an empty DefaultAttributeContainer
object. Optionally specify an allocator
(e.g., the address of a bslma::Allocator
object) to supply memory; otherwise, the default allocator is used.
ball::DefaultAttributeContainer::DefaultAttributeContainer | ( | const DefaultAttributeContainer & | original, | |
const allocator_type & | allocator = allocator_type() | |||
) |
Create a DefaultAttributeContainer
object having the same value as the specified original
object. Optionally specify an allocator
(e.g., the address of a bslma::Allocator
object) to supply memory; otherwise, the default allocator is used.
virtual ball::DefaultAttributeContainer::~DefaultAttributeContainer | ( | ) | [virtual] |
Destroy this object.
ball::DefaultAttributeContainer::BSLMF_NESTED_TRAIT_DECLARATION | ( | DefaultAttributeContainer | , | |
bslma::UsesBslmaAllocator | ||||
) |
DefaultAttributeContainer& ball::DefaultAttributeContainer::operator= | ( | const DefaultAttributeContainer & | rhs | ) |
Assign to this object the value of the specified rhs
object, and return a non-'const' reference to this object.
bool ball::DefaultAttributeContainer::addAttribute | ( | const Attribute & | value | ) |
Add an attribute having the specified value
to this object. Return true
on success and false
if an attribute having the same value
already exists in this object.
bool ball::DefaultAttributeContainer::removeAttribute | ( | const Attribute & | value | ) |
Remove the attribute having the specified value
from this object. Return the true
on success and false
if the attribute having the value
does not exist in this object.
void ball::DefaultAttributeContainer::removeAllAttributes | ( | ) |
Remove every attribute in this attribute set.
int ball::DefaultAttributeContainer::numAttributes | ( | ) | const |
Return the number of attributes managed by this object.
virtual bool ball::DefaultAttributeContainer::hasValue | ( | const Attribute & | value | ) | const [virtual] |
Return true
if the attribute having specified value
exists in this object, and false
otherwise.
Implements ball::AttributeContainer.
const_iterator ball::DefaultAttributeContainer::begin | ( | ) | const |
Return an iterator pointing at the beginning of the (unordered) sequence of attributes managed by this map, or end()
if numAttributes()
is 0.
const_iterator ball::DefaultAttributeContainer::end | ( | ) | const |
Return an iterator pointing at one past the end of the map.
virtual bsl::ostream& ball::DefaultAttributeContainer::print | ( | bsl::ostream & | stream, | |
int | level = 0 , |
|||
int | spacesPerLevel = 4 | |||
) | const [virtual] |
Format this object to the specified output stream
at the (absolute value of) the optionally specified indentation level
and return a reference to stream
. If level
is specified, optionally specify spacesPerLevel
, the number of spaces per indentation level for this and all of its nested objects. If level
is negative, suppress indentation of the first line. If spacesPerLevel
is negative, format the entire output on one line, suppressing all but the initial indentation (as governed by level
). If stream
is not valid on entry, this operation has no effect.
Implements ball::AttributeContainer.
virtual void ball::DefaultAttributeContainer::visitAttributes | ( | const bsl::function< void(const ball::Attribute &)> & | visitor | ) | const [virtual] |
Invoke the specified visitor
function for all attributes in this container.
Implements ball::AttributeContainer.
allocator_type ball::DefaultAttributeContainer::get_allocator | ( | ) | const |
Return the allocator used by this object to supply memory. Note that if no allocator was supplied at construction the default allocator in effect at construction is used.