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Provide an STL-compatible proxy for bslma::Allocator
objects.
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bslma::Allocator
objects. bsl::allocator | STL-compatible allocator template |
bsl::allocator_traits<bsl::allocator> | specialization for bsl::allocator |
<bsl_memory.h>
instead and use bsl::allocator
directly. This component provides an STL-compatible proxy for any allocator class derived from bslma::Allocator
. The proxy class, bsl::allocator
is a template that adheres to the allocator requirements defined in section 20.1.5 [lib.allocator.requirements] of the C++ standard. bsl::allocator
may be used to instantiate any class template that is parameterized by a standard allocator. The container is expected to allocate memory for its own use through the allocator. Different types of allocator use different allocation mechanisms, so this mechanism gives the programmer control over how the container obtains memory. bsl::allocator
template is intended to solve a problem created by the C++ standard allocator protocol. Since, in STL, the allocator type is specified as a container template parameter, the allocation mechanism becomes an explicit part of the resulting container type. Two containers cannot be of the same type unless they are instantiated with the same allocator type, and therefore the same allocation mechanism. bsl::allocator
breaks the connection between allocator type and allocation mechanism. The allocation mechanism is chosen at run-time by initializing (contrast with instantiating) the bsl::allocator
with a pointer to a mechanism object derived from bslma::Allocator
. Each class derived from bslma::Allocator
implements a specific allocation mechanism and is thus called a mechanism class within this component. The bsl::allocator
object forwards calls made through the standard allocator interface to the mechanism object with which it was initialized. In this way, two containers instantiated with bsl::allocator
can utilize different allocation mechanisms even though they have the same compile-time type. The default mechanism object, if none is supplied to the bsl::allocator
constructor, is bslma::Default::defaultAllocator()
. bsl::allocator
have full value semantics (well-behaved copy construction, assignment, and tests for equality). Note, however, that a bsl::allocator
object does not "own" the bslma::Allocator
with which it is initialized. In practice , this means that copying a bsl::allocator
object does not copy its mechanism object and destroying a bsl::allocator
does not destroy its mechanism object. Two bsl::allocator
objects compare equal if and only if they share the same mechanism object. bsl::allocator
. Therefore, any container (or other facility) that can use bsl::allocator
must operate correctly in the presence of non-equal bsl::allocator
objects. In practice, this means that a container cannot transfer ownership of allocated memory to another container unless the two containers use equal allocators. Two bsl::allocator
objects will compare equal if and only if they were initialized with the same mechanism object. bslma
allocation protocol, which would dictate that we pass-through the allocator to the parameterized T
contained type (see the bslma_allocator
component and bslalg
package). The interface would be as follows: // my_fixedsizearray.h // ... // ======================= // class my_FixedSizeArray // ======================= template <class T, class ALLOC> class my_FixedSizeArray { // This class provides an array of the parameterized 'T' type passed of // fixed length at construction, using an object of the parameterized // 'ALLOC' type to supply memory. // DATA ALLOC d_allocator; int d_length; T *d_array; public: // TYPES typedef ALLOC allocator_type; typedef T value_type; // CREATORS my_FixedSizeArray(int length, const ALLOC& allocator = ALLOC()); // Create a fixed-size array of the specified 'length', using the // optionally specified 'allocator' to supply memory. If // 'allocator' is not specified, a default-constructed object of // the parameterized 'ALLOC' type is used. Note that all the // elements in that array are default-constructed. my_FixedSizeArray(const my_FixedSizeArray& original, const ALLOC& allocator = ALLOC()); // Create a copy of the specified 'original' fixed-size array, // using the optionally specified 'allocator' to supply memory. If // 'allocator' is not specified, a default-constructed object of // the parameterized 'ALLOC' type is used. ~my_FixedSizeArray(); // Destroy this fixed size array. // MANIPULATORS T& operator[](int index); // Return a reference to the modifiable element at the specified // 'index' position in this fixed size array. // ACCESSORS const T& operator[](int index) const; // Return a reference to the modifiable element at the specified // 'index' position in this fixed size array. int length() const; // Return the length specified at construction of this fixed size // array. const ALLOC& allocator() const; // Return a reference to the non-modifiable allocator used by this // fixed size array to supply memory. This is here for // illustrative purposes. We should not generally have an accessor // to return the allocator. }; // FREE OPERATORS template<class T, class ALLOC> bool operator==(const my_FixedSizeArray<T,ALLOC>& lhs, const my_FixedSizeArray<T,ALLOC>& rhs) // Return 'true' if the specified 'lhs' fixed-size array has the same // value as the specified 'rhs' fixed-size array, and 'false' // otherwise. Two fixed-size arrays have the same value if they have // the same length and if the element at any index in 'lhs' has the // same value as the corresponding element at the same index in 'rhs'.
// my_fixedsizearray.cpp // ... // ----------------------- // class my_FixedSizeArray // ----------------------- // CREATORS template<class T, class ALLOC> my_FixedSizeArray<T,ALLOC>::my_FixedSizeArray(int length, const ALLOC& allocator) : d_allocator(allocator), d_length(length) { d_array = d_allocator.allocate(d_length); // sizeof(T)*d_length bytes // Default construct each element of the array: for (int i = 0; i < d_length; ++i) { d_allocator.construct(&d_array[i], T()); } } template<class T, class ALLOC> my_FixedSizeArray<T,ALLOC>::my_FixedSizeArray( const my_FixedSizeArray& original, const ALLOC& allocator) : d_allocator(allocator), d_length(original.d_length) { d_array = d_allocator.allocate(d_length); // sizeof(T)*d_length bytes // copy construct each element of the array: for (int i = 0; i < d_length; ++i) { d_allocator.construct(&d_array[i], original.d_array[i]); } } template<class T, class ALLOC> my_FixedSizeArray<T,ALLOC>::~my_FixedSizeArray() { // Call destructor for each element for (int i = 0; i < d_length; ++i) { d_allocator.destroy(&d_array[i]); } // Return memory to allocator. d_allocator.deallocate(d_array, d_length); } // MANIPULATORS template<class T, class ALLOC> inline T& my_FixedSizeArray<T,ALLOC>::operator[](int i) { return d_array[i]; } // ACCESSORS template<class T, class ALLOC> inline const T& my_FixedSizeArray<T,ALLOC>::operator[](int i) const { return d_array[i]; } template<class T, class ALLOC> inline int my_FixedSizeArray<T,ALLOC>::length() const { return d_length; } template<class T, class ALLOC> inline const ALLOC& my_FixedSizeArray<T,ALLOC>::allocator() const { return d_allocator; } // FREE OPERATORS template<class T, class ALLOC> bool operator==(const my_FixedSizeArray<T,ALLOC>& lhs, const my_FixedSizeArray<T,ALLOC>& rhs) { if (lhs.length() != rhs.length()) { return false; } for (int i = 0; i < lhs.length(); ++i) { if (lhs[i] != rhs[i]) { return false; } } return true; }
operator new
and operator delete
functions, and count the number of blocks outstanding (allocated but not deallocated). Note that a more reusable implementation would take an underlying mechanism at construction. We keep things simple only for the sake of this example. // my_countingallocator.h // ========================== // class my_CountingAllocator // ========================== class my_CountingAllocator : public bslma::Allocator { // This concrete implementation of the 'bslma::Allocator' protocol // maintains some statistics of the number of blocks outstanding (i.e., // allocated but not yet deallocated). // DATA int d_blocksOutstanding; public: // CREATORS my_CountingAllocator(); // Create a counting allocator that uses the operators 'new' and // 'delete' to supply and free memory. // MANIPULATORS virtual void *allocate(size_type size); // Return a pointer to an uninitialized memory of the specified // 'size (in bytes). virtual void deallocate(void *address); // Return the memory at the specified 'address' to this allocator. // ACCESSORS int blocksOutstanding() const; // Return the number of blocks outstanding (i.e., allocated but not // yet deallocated by this counting allocator). };
// my_countingallocator.cpp // -------------------------- // class my_CountingAllocator // -------------------------- // CREATORS my_CountingAllocator::my_CountingAllocator() : d_blocksOutstanding(0) { } // MANIPULATORS void *my_CountingAllocator::allocate(size_type size) { ++d_blocksOutstanding; return operator new(size); } void my_CountingAllocator::deallocate(void *address) { --d_blocksOutstanding; operator delete(address); } // ACCESSORS int my_CountingAllocator::blocksOutstanding() const { return d_blocksOutstanding; }
a1
, using the default allocator and fill it with the values [1 .. 5]
: int main() { my_FixedSizeArray<int, bsl::allocator<int> > a1(5); assert(5 == a1.length()); assert(bslma::Default::defaultAllocator() == a1.allocator()); for (int i = 0; i < a1.length(); ++i) { a1[i] = i + 1; }
a1
using the counting allocator. The values of a1
and a2
are equal, even though they have different allocation mechanisms. my_CountingAllocator countingAlloc; my_FixedSizeArray<int, bsl::allocator<int> > a2(a1,&countingAlloc); assert(a1 == a2); assert(a1.allocator() != a2.allocator()); assert(&countingAlloc == a2.allocator()); assert(1 == countingAlloc.blocksOutstanding()) }