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| MultipoolAllocator (bslma::Allocator *basicAllocator=0) |
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| MultipoolAllocator (int numPools, bslma::Allocator *basicAllocator=0) |
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| MultipoolAllocator (bsls::BlockGrowth::Strategy growthStrategy, bslma::Allocator *basicAllocator=0) |
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| MultipoolAllocator (int numPools, bsls::BlockGrowth::Strategy growthStrategy, bslma::Allocator *basicAllocator=0) |
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| MultipoolAllocator (int numPools, bsls::BlockGrowth::Strategy growthStrategy, int maxBlocksPerChunk, bslma::Allocator *basicAllocator=0) |
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| MultipoolAllocator (int numPools, const bsls::BlockGrowth::Strategy *growthStrategyArray, bslma::Allocator *basicAllocator=0) |
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| MultipoolAllocator (int numPools, const bsls::BlockGrowth::Strategy *growthStrategyArray, int maxBlocksPerChunk, bslma::Allocator *basicAllocator=0) |
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| MultipoolAllocator (int numPools, bsls::BlockGrowth::Strategy growthStrategy, const int *maxBlocksPerChunkArray, bslma::Allocator *basicAllocator=0) |
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| MultipoolAllocator (int numPools, const bsls::BlockGrowth::Strategy *growthStrategyArray, const int *maxBlocksPerChunkArray, bslma::Allocator *basicAllocator=0) |
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| ~MultipoolAllocator () BSLS_KEYWORD_OVERRIDE |
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void | reserveCapacity (bsls::Types::size_type size, int numObjects) |
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void * | allocate (bsls::Types::size_type size) BSLS_KEYWORD_OVERRIDE |
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void | deallocate (void *address) BSLS_KEYWORD_OVERRIDE |
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void | release () BSLS_KEYWORD_OVERRIDE |
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int | numPools () const |
| Return the number of pools managed by this multipool allocator.
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bsls::Types::size_type | maxPooledBlockSize () const |
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| ~Allocator () BSLS_KEYWORD_OVERRIDE |
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template<class TYPE > |
void | deleteObject (const TYPE *object) |
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template<class TYPE > |
void | deleteObjectRaw (const TYPE *object) |
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void | deleteObject (bsl::nullptr_t) |
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void | deleteObjectRaw (bsl::nullptr_t) |
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| memory_resource () BSLS_KEYWORD_DEFAULT |
| Create this object. Has no effect other than to begin its lifetime.
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| memory_resource (const memory_resource &) BSLS_KEYWORD_DEFAULT |
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virtual | ~memory_resource () |
| Destroy this object. Has no effect other than to end its lifetime.
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memory_resource & | operator= (const memory_resource &) BSLS_KEYWORD_DEFAULT |
| Return a modifiable reference to this object.
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BSLS_ANNOTATION_NODISCARD void * | allocate (size_t bytes, size_t alignment=k_MAX_ALIGN) |
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void | deallocate (void *p, size_t bytes, size_t alignment=k_MAX_ALIGN) |
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bool | is_equal (const memory_resource &other) const BSLS_KEYWORD_NOEXCEPT |
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This class implements the bdlma::ManagedAllocator
protocol to provide an allocator that maintains a configurable number of bdlma::Pool
objects, each dispensing memory blocks of a unique size. The bdlma::Pool
objects are placed in an array, with each successive pool managing memory blocks of size twice that of the previous pool. Each multipool allocation (deallocation) request allocates memory from (returns memory to) the internal pool having the smallest block size not less than the requested size, or, if no pool manages memory blocks of sufficient sized, from a separately managed list of memory blocks. Both the release
method and the destructor of a bdlma::MultipoolAllocator
release all memory currently allocated via the object.
See bdlma_multipoolallocator
Create a multipool allocator. Optionally specify numPools
, indicating the number of internally created bdlma::Pool
objects; the block size of the first pool is 8 bytes, with the block size of each additional pool successively doubling. If numPools
is not specified, an implementation-defined number of pools N
– covering memory blocks ranging in size from 2^3 = 8
to 2^(N+2)
– are created. Optionally specify a growthStrategy
indicating whether the number of blocks allocated at once for every internally created bdlma::Pool
should be either fixed or grow geometrically, starting with 1. If growthStrategy
is not specified, the allocation strategy for each internally created bdlma::Pool
object is geometric, starting from 1. If numPools
and growthStrategy
are specified, optionally specify a maxBlocksPerChunk
, indicating the maximum number of blocks to be allocated at once when a pool must be replenished. If maxBlocksPerChunk
is not specified, an implementation-defined value is used. Optionally specify a basicAllocator
used to supply memory. If basicAllocator
is 0, the currently installed default allocator is used. Memory allocation (and deallocation) requests will be satisfied using the internally maintained pool managing memory blocks of the smallest size not less than the requested size, or directly from the underlying allocator (supplied at construction), if no internal pool managing memory blocks of sufficient size exists. The behavior is undefined unless 1 <= numPools
and 1 <= maxBlocksPerChunk
. Note that, on platforms where 8 < bsls::AlignmentUtil::BSLS_MAX_ALIGNMENT
, excess memory may be allocated for pools managing smaller blocks. Also note that maxBlocksPerChunk
need not be an integral power of 2; if geometric growth would exceed the maximum value, the chunk size is capped at that value.
Create a multipool allocator having the specified numPools
, indicating the number of internally created bdlma::Pool
objects; the block size of the first pool is 8 bytes, with the block size of each additional pool successively doubling. Optionally specify a growthStrategy
indicating whether the number of blocks allocated at once for every internally created bdlma::Pool
should be either fixed or grow geometrically, starting with 1. If growthStrategy
is not specified, optionally specify a growthStrategyArray
, indicating the strategies for each individual bdlma::Pool
created by this object. If neither growthStrategy
nor growthStrategyArray
is specified, the allocation strategy for each internally created bdlma::Pool
object will grow geometrically, starting from 1. Optionally specify a maxBlocksPerChunk
, indicating the maximum number of blocks to be allocated at once when a pool must be replenished. If maxBlocksPerChunk
is not specified, optionally specify a maxBlocksPerChunkArray
, indicating the maximum number of blocks to allocate at once for each individually created bdlma::Pool
object. If neither maxBlocksPerChunk
nor maxBlocksPerChunkArray
is specified, an implementation-defined value is used. Optionally specify a basicAllocator
used to supply memory. If basicAllocator
is 0, the currently installed default allocator is used. Memory allocation (and deallocation) requests will be satisfied using the internally maintained pool managing memory blocks of the smallest size not less than the requested size, or directly from the underlying allocator (supplied at construction), if no internal pool managing memory blocks of sufficient size exists. The behavior is undefined unless 1 <= numPools
, growthStrategyArray
has at least numPools
strategies, 1 <= maxBlocksPerChunk
, and maxBlocksPerChunkArray
has at least numPools
positive values. Note that, on platforms where 8 < bsls::AlignmentUtil::BSLS_MAX_ALIGNMENT
, excess memory may be allocated for pools managing smaller blocks. Also note that the maximum need not be an integral power of 2; if geometric growth would exceed a maximum value, the chunk size is capped at that value.