Quick Links:

bal | bbl | bdl | bsl

Public Types | Public Member Functions | Static Public Member Functions

bdlma::ConcurrentMultipoolAllocator Class Reference

#include <bdlma_concurrentmultipoolallocator.h>

Inheritance diagram for bdlma::ConcurrentMultipoolAllocator:
bdlma::ManagedAllocator bslma::Allocator

List of all members.

Public Types

typedef bsls::Types::size_type size_type

Public Member Functions

 ConcurrentMultipoolAllocator (bslma::Allocator *basicAllocator=0)
 ConcurrentMultipoolAllocator (int numPools, bslma::Allocator *basicAllocator=0)
 ConcurrentMultipoolAllocator (bsls::BlockGrowth::Strategy growthStrategy, bslma::Allocator *basicAllocator=0)
 ConcurrentMultipoolAllocator (int numPools, bsls::BlockGrowth::Strategy growthStrategy, bslma::Allocator *basicAllocator=0)
 ConcurrentMultipoolAllocator (int numPools, bsls::BlockGrowth::Strategy growthStrategy, int maxBlocksPerChunk, bslma::Allocator *basicAllocator=0)
 ConcurrentMultipoolAllocator (int numPools, const bsls::BlockGrowth::Strategy *growthStrategyArray, bslma::Allocator *basicAllocator=0)
 ConcurrentMultipoolAllocator (int numPools, const bsls::BlockGrowth::Strategy *growthStrategyArray, int maxBlocksPerChunk, bslma::Allocator *basicAllocator=0)
 ConcurrentMultipoolAllocator (int numPools, bsls::BlockGrowth::Strategy growthStrategy, const int *maxBlocksPerChunkArray, bslma::Allocator *basicAllocator=0)
 ConcurrentMultipoolAllocator (int numPools, const bsls::BlockGrowth::Strategy *growthStrategyArray, const int *maxBlocksPerChunkArray, bslma::Allocator *basicAllocator=0)
virtual ~ConcurrentMultipoolAllocator ()
void reserveCapacity (bsls::Types::size_type size, int numObjects)
virtual void * allocate (bsls::Types::size_type size)
virtual void deallocate (void *address)
virtual void release ()
int numPools () const
bsls::Types::size_type maxPooledBlockSize () const
virtual void * allocate (size_type size)=0
template<class TYPE >
void deleteObject (const TYPE *object)
void deleteObject (bsl::nullptr_t)
template<class TYPE >
void deleteObjectRaw (const TYPE *object)
void deleteObjectRaw (bsl::nullptr_t)

Static Public Member Functions

static void throwBadAlloc ()

Detailed Description

This class implements the bdlma::ManagedAllocator protocol to provide a thread-safe allocator that maintains a configurable number of Pool objects, each dispensing memory blocks of a unique size. The Pool objects are placed in an array, with each successive pool managing memory blocks of size twice that of the previous pool. Each multipool allocation (deallocation) request allocates memory from (returns memory to) the internal pool having the smallest block size not less than the requested size, or, if no pool manages memory blocks of sufficient sized, from a separately managed list of memory blocks. Both the release method and the destructor of a ConcurrentMultipoolAllocator release all memory currently allocated via the object.

See Component bdlma_concurrentmultipoolallocator


Member Typedef Documentation


Constructor & Destructor Documentation

bdlma::ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator ( bslma::Allocator basicAllocator = 0  )  [explicit]
bdlma::ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator ( int  numPools,
bslma::Allocator basicAllocator = 0 
) [explicit]
bdlma::ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator ( bsls::BlockGrowth::Strategy  growthStrategy,
bslma::Allocator basicAllocator = 0 
) [explicit]
bdlma::ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator ( int  numPools,
bsls::BlockGrowth::Strategy  growthStrategy,
bslma::Allocator basicAllocator = 0 
)
bdlma::ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator ( int  numPools,
bsls::BlockGrowth::Strategy  growthStrategy,
int  maxBlocksPerChunk,
bslma::Allocator basicAllocator = 0 
)

Create a multipool allocator. Optionally specify numPools, indicating the number of internally created Pool objects; the block size of the first pool is 8 bytes, with the block size of each additional pool successively doubling. If numPools is not specified, an implementation-defined number of pools N -- covering memory blocks ranging in size from 2^3 = 8 to 2^(N+2) -- are created. Optionally specify a growthStrategy indicating whether the number of blocks allocated at once for every internally created Pool should be either fixed or grow geometrically, starting with 1. If growthStrategy is not specified, the allocation strategy for each internally created Pool object is geometric, starting from 1. If numPools is specified, optionally specify a maxBlocksPerChunk, indicating the maximum number of blocks to be allocated at once when a pool must be replenished. If maxBlocksPerChunk is not specified, an implementation-defined value is used. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. Memory allocation (and deallocation) requests will be satisfied using the internally maintained pool managing memory blocks of the smallest size not less than the requested size, or directly from the underlying allocator (supplied at construction), if no internally pool managing memory block of sufficient size exists. The behavior is undefined unless 1 <= numPools and 1 <= maxBlocksPerChunk. Note that, on platforms where 8 < bsls::AlignmentUtil::BSLS_MAX_ALIGNMENT, excess memory may be allocated for pools managing smaller blocks. Also note that maxBlocksPerChunk need not be an integral power of 2; if geometric growth would exceed the maximum value, the chunk size is capped at that value).

bdlma::ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator ( int  numPools,
const bsls::BlockGrowth::Strategy growthStrategyArray,
bslma::Allocator basicAllocator = 0 
)
bdlma::ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator ( int  numPools,
const bsls::BlockGrowth::Strategy growthStrategyArray,
int  maxBlocksPerChunk,
bslma::Allocator basicAllocator = 0 
)
bdlma::ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator ( int  numPools,
bsls::BlockGrowth::Strategy  growthStrategy,
const int *  maxBlocksPerChunkArray,
bslma::Allocator basicAllocator = 0 
)
bdlma::ConcurrentMultipoolAllocator::ConcurrentMultipoolAllocator ( int  numPools,
const bsls::BlockGrowth::Strategy growthStrategyArray,
const int *  maxBlocksPerChunkArray,
bslma::Allocator basicAllocator = 0 
)

Create a multipool allocator having the specified numPools, indicating the number of internally created Pool objects; the block size of the first pool is 8 bytes, with the block size of each additional pool successively doubling. Optionally specify a growthStrategy indicating whether the number of blocks allocated at once for every internally created Pool should be either fixed or grow geometrically, starting with 1. If growthStrategy is not specified, optionally specify growthStrategyArray, indicating the strategies for each individual Pool created by this object. If neither growthStrategy nor growthStrategyArray are specified, the allocation strategy for each internally created Pool object will grow geometrically, starting from 1. Optionally specify a maxBlocksPerChunk, indicating the maximum number of blocks to be allocated at once when a pool must be replenished. If maxBlocksPerChunk is not specified, optionally specify maxBlocksPerChunkArray, indicating the maximum number of blocks to allocate at once for each individually created Pool object. If neither maxBlocksPerChunk nor maxBlocksPerChunkArray are specified, an implementation-defined value is used. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. Memory allocation (and deallocation) requests will be satisfied using the internally maintained pool managing memory blocks of the smallest size not less than the requested size, or directly from the underlying allocator (supplied at construction), if no internally pool managing memory block of sufficient size exists. The behavior is undefined unless 1 <= numPools, growthStrategyArray has at least numPools strategies, 1 <= maxBlocksPerChunk and maxBlocksPerChunkArray have at least numPools positive values. Note that, on platforms where 8 < bsls::AlignmentUtil::BSLS_MAX_ALIGNMENT, excess memory may be allocated for pools managing smaller blocks. Also note that the maximum need not be an integral power of 2; if geometric growth would exceed a maximum value, the chunk size is capped at that value).

virtual bdlma::ConcurrentMultipoolAllocator::~ConcurrentMultipoolAllocator (  )  [virtual]

Destroy this multipool allocator. All memory allocated from this allocator is released.


Member Function Documentation

void bdlma::ConcurrentMultipoolAllocator::reserveCapacity ( bsls::Types::size_type  size,
int  numObjects 
)

Reserve memory from this multipool allocator to satisfy memory requests for at least the specified numObjects having the specified size (in bytes) before the pool replenishes. If size is 0, this method has no effect. The behavior is undefined unless size <= maxPooledBlockSize() and 0 <= numObjects.

virtual void* bdlma::ConcurrentMultipoolAllocator::allocate ( bsls::Types::size_type  size  )  [virtual]

Return the address of a contiguous block of maximally aligned memory of (at least) the specified size (in bytes). If size is 0, no memory is allocated and 0 is returned. If size > maxPooledBlockSize(), the memory allocation is managed directly by the underlying allocator, but will not be pooled . The behavior is undefined unless 0 <= size.

virtual void bdlma::ConcurrentMultipoolAllocator::deallocate ( void *  address  )  [virtual]

Relinquish the memory block at the specified address back to this allocator for reuse. If address is 0, this method has no effect. The behavior is undefined unless address was allocated by this allocator, and has not already been deallocated.

Implements bslma::Allocator.

virtual void bdlma::ConcurrentMultipoolAllocator::release (  )  [virtual]

Relinquish all memory currently allocated through this multipool allocator.

Implements bdlma::ManagedAllocator.

int bdlma::ConcurrentMultipoolAllocator::numPools (  )  const

Return the number of pools managed by this multipool allocator.

bsls::Types::size_type bdlma::ConcurrentMultipoolAllocator::maxPooledBlockSize (  )  const

Return the maximum size of memory blocks that are pooled by this multipool object. Note that the maximum value is defined as:

          2 ^ (numPools + 2)

where numPools is either specified at construction, or an implementation-defined value.

static void bslma::Allocator::throwBadAlloc (  )  [static, inherited]

DEPRECATED: Use bsls::BslExceptionUtil::throwBadAlloc instead.

Throw std::bad_alloc if exceptions are enabled or abort the program otherwise. Derived classes and helper functions will typically call this function when they are unable to satisfy an allocation request. This function never returns.

virtual void* bslma::Allocator::allocate ( size_type  size  )  [pure virtual, inherited]

Return a newly allocated block of memory of (at least) the specified positive size (in bytes). If size is 0, a null pointer is returned with no other effect. If this allocator cannot return the requested number of bytes, then it will throw a std::bad_alloc exception in an exception-enabled build, or else will abort the program in a non-exception build. The behavior is undefined unless 0 <= size. Note that the alignment of the address returned conforms to the platform requirement for any object of the specified size.

Implemented in ball::CountingAllocator, balst::StackTraceTestAllocator, bdlma::BufferedSequentialAllocator, bslma::AllocatorAdaptor_Imp< STL_ALLOC >, bslma::BufferAllocator, bslma::MallocFreeAllocator, bslma::NewDeleteAllocator, bslma::SequentialAllocator, bslma::TestAllocator, and bslma::AllocatorAdaptor_Imp< STL_ALLOC::template rebind< char >::other >.

template<class TYPE >
void bslma::Allocator::deleteObject ( const TYPE *  object  )  [inherited]

Destroy the specified object based on its dynamic type and then use this allocator to deallocate its memory footprint. Do nothing if object is a null pointer. The behavior is undefined unless object, when cast appropriately to void *, was allocated using this allocator and has not already been deallocated. Note that dynamic_cast<void *>(object) is applied if TYPE is polymorphic, and static_cast<void *>(object) is applied otherwise.

void bslma::Allocator::deleteObject ( bsl::nullptr_t   )  [inherited]

This function has no effect. Note that it exists to support calling deleteObject will a null pointer literal, that would otherwise not deduce to a pointer type for the method above. As calls to deleteObject with (typed) null pointer values have well-defined behavior, it should also support calls with a null pointer literal.

template<class TYPE >
void bslma::Allocator::deleteObjectRaw ( const TYPE *  object  )  [inherited]

Destroy the specified object and then use this allocator to deallocate its memory footprint. Do nothing if object is a null pointer. The behavior is undefined unless object was allocated using this allocator, is not a secondary base class pointer -- i.e., the address is (numerically) the same as when it was originally dispensed by this allocator, and has not already been deallocated.

void bslma::Allocator::deleteObjectRaw ( bsl::nullptr_t   )  [inherited]

This function has no effect. Note that it exists to support calling deleteObjectRaw will a null pointer literal, that would otherwise not deduce to a pointer type for the method above. As calls to deleteObjectRaw with (typed) null pointer values have well-defined behavior, it should also support calls with a null pointer literal.


The documentation for this class was generated from the following file: