BDE 4.14.0 Production release
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bdlcc::ObjectPool< TYPE, CREATOR, RESETTER > Class Template Reference

#include <bdlcc_objectpool.h>

Inheritance diagram for bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >:
bdlma::Factory< TYPE > bdlma::Deleter< TYPE >

Public Types

typedef RESETTER ResetterType
 
typedef CREATOR CreatorType
 

Public Member Functions

 BSLMF_NESTED_TRAIT_DECLARATION (ObjectPool, bslma::UsesBslmaAllocator)
 
 ObjectPool (int growBy=-1, bslma::Allocator *basicAllocator=0)
 
 ObjectPool (const CREATOR &objectCreator, int growBy, bslma::Allocator *basicAllocator=0)
 
 ObjectPool (const CREATOR &objectCreator, bslma::Allocator *basicAllocator=0)
 
 ObjectPool (const CREATOR &objectCreator, const RESETTER &objectResetter, int growBy=-1, bslma::Allocator *basicAllocator=0)
 
template<class ANYPROTO >
 ObjectPool (const bsl::function< ANYPROTO > &objectCreator, int growBy, bslma::Allocator *basicAllocator=0)
 
template<class ANYPROTO >
 ObjectPool (const bsl::function< ANYPROTO > &objectCreator, bslma::Allocator *basicAllocator=0)
 
virtual ~ObjectPool ()
 
TYPE * getObject ()
 
void increaseCapacity (int numObjects)
 
void releaseObject (TYPE *object)
 
void reserveCapacity (int numObjects)
 
int numAvailableObjects () const
 Return a snapshot of the number of objects available in this pool.
 
int numObjects () const
 
virtual TYPE * createObject ()
 
virtual void deleteObject (TYPE *object)
 
- Public Member Functions inherited from bdlma::Factory< TYPE >
virtual ~Factory ()
 Destroy this object factory.
 
- Public Member Functions inherited from bdlma::Deleter< TYPE >
virtual ~Deleter ()
 Destroy this object deleter.
 

Friends

class AutoCleanup
 

Detailed Description

template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
class bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >

This class provides a thread-safe pool of reusable objects. It also implements the bdlma::Factory protocol: "creating" objects gets them from the pool and "deleting" objects returns them to the pool.

See bdlcc_objectpool

Member Typedef Documentation

◆ CreatorType

template<class TYPE , class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
typedef CREATOR bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::CreatorType

◆ ResetterType

template<class TYPE , class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
typedef RESETTER bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::ResetterType

Constructor & Destructor Documentation

◆ ObjectPool() [1/6]

template<class TYPE , class CREATOR , class RESETTER >
bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::ObjectPool ( int  growBy = -1,
bslma::Allocator basicAllocator = 0 
)
explicit

Create an object pool that invokes the default constructor of the the parameterized TYPE to construct objects. When the pool is depleted, it will increase its capacity according to the optionally specified growBy value. If growBy is positive, the pool replenishes itself with at least growBy new objects. If growBy is negative, the amount of increase begins at -growBy and grows geometrically up to an implementation-defined maximum. When objects are returned to the pool, the default value of RESETTER is invoked with a pointer to the returned object to restore the object to a reusable state. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. The behavior is undefined unless 0 != growBy.

◆ ObjectPool() [2/6]

template<class TYPE , class CREATOR , class RESETTER >
bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::ObjectPool ( const CREATOR &  objectCreator,
int  growBy,
bslma::Allocator basicAllocator = 0 
)
explicit

◆ ObjectPool() [3/6]

template<class TYPE , class CREATOR , class RESETTER >
bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::ObjectPool ( const CREATOR &  objectCreator,
bslma::Allocator basicAllocator = 0 
)
inlineexplicit

Create an object pool that uses the specified objectCreator (encapsulating the construction of objects) to create objects. The client must ensure that objectCreator(buf, alloc) creates an object at memory location buf using alloc to supply memory. When the pool is depleted, it will grow capacity according to the optionally specified growBy value. If growBy is positive, the pool replenishes itself with at least growBy new objects. If growBy is negative, the amount of increase begins at -growBy and grows geometrically up to an implementation-defined maximum. When objects are returned to the pool, the default value of RESETTER is invoked with a pointer to the returned object to restore the object to a reusable state. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. The behavior is undefined unless 0 != growBy.

◆ ObjectPool() [4/6]

template<class TYPE , class CREATOR , class RESETTER >
bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::ObjectPool ( const CREATOR &  objectCreator,
const RESETTER &  objectResetter,
int  growBy = -1,
bslma::Allocator basicAllocator = 0 
)

Create an object pool that uses the specified objectCreator (encapsulating the construction of objects) to create objects. The client must ensure that objectCreator(buf, alloc) creates an object at memory location buf using alloc to supply memory. When the pool is depleted, it will increase its capacity according to the optionally specified growBy value. If growBy is positive, the pool replenishes itself with at least growBy new objects. If growBy is negative, the amount of increase begins at -growBy and grows geometrically up to an implementation-defined maximum. When objects are returned to the pool, the specified objectResetter is invoked with a pointer to the returned object to restore the object to a reusable state. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. The behavior is undefined unless 0 != growBy.

◆ ObjectPool() [5/6]

template<class TYPE , class CREATOR , class RESETTER >
template<class ANYPROTO >
bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::ObjectPool ( const bsl::function< ANYPROTO > &  objectCreator,
int  growBy,
bslma::Allocator basicAllocator = 0 
)
explicit
Deprecated:
Use a creator of the parameterized CREATOR type.

◆ ObjectPool() [6/6]

template<class TYPE , class CREATOR , class RESETTER >
template<class ANYPROTO >
bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::ObjectPool ( const bsl::function< ANYPROTO > &  objectCreator,
bslma::Allocator basicAllocator = 0 
)
explicit

◆ ~ObjectPool()

template<class TYPE , class CREATOR , class RESETTER >
bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::~ObjectPool ( )
virtual

Destroy this object pool. All objects created by this pool are destroyed (even if some of them are still in use) and memory is reclaimed.

Member Function Documentation

◆ BSLMF_NESTED_TRAIT_DECLARATION()

template<class TYPE , class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::BSLMF_NESTED_TRAIT_DECLARATION ( ObjectPool< TYPE, CREATOR, RESETTER >  ,
bslma::UsesBslmaAllocator   
)

◆ createObject()

template<class TYPE , class CREATOR , class RESETTER >
TYPE * bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::createObject ( )
inlinevirtual

This concrete implementation of bdlma::Factory::createObject invokes getObject. This should not be invoked directly.

Implements bdlma::Factory< TYPE >.

◆ deleteObject()

template<class TYPE , class CREATOR , class RESETTER >
void bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::deleteObject ( TYPE *  object)
inlinevirtual

This concrete implementation of bdlma::Factory::deleteObject invokes releaseObject on the specified object, returning it to this pool. The behavior is undefined if object is already in a released state. Note that this does not destroy the object and should not be invoked directly.

Implements bdlma::Factory< TYPE >.

◆ getObject()

template<class TYPE , class CREATOR , class RESETTER >
TYPE * bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::getObject ( )

Return an address of modifiable object from this object pool. If this pool is empty, it is replenished according to the strategy specified at the pool construction (or an implementation-defined strategy if none was provided).

◆ increaseCapacity()

template<class TYPE , class CREATOR , class RESETTER >
void bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::increaseCapacity ( int  numObjects)

Create the specified numObjects objects and add them to this object pool. The behavior is undefined unless 0 <= numObjects.

◆ numAvailableObjects()

template<class TYPE , class CREATOR , class RESETTER >
int bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::numAvailableObjects ( ) const
inline

◆ numObjects()

template<class TYPE , class CREATOR , class RESETTER >
int bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::numObjects ( ) const
inline

Return the (instantaneous) number of objects managed by this pool. This includes both the objects available in the pool and the objects that were allocated from the pool and not yet released.

◆ releaseObject()

template<class TYPE , class CREATOR , class RESETTER >
void bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::releaseObject ( TYPE *  object)

Return the specified object back to this object pool. Invoke the RESETTER specified at construction, or the default RESETTER if none was provided, before making the object available for reuse. Note that if RESETTER is the default type (ObjectPoolFunctors::Nil), then this method should be invoked to return only valid objects because the pool uses the released objects to satisfy further getObject requests. The behavior is undefined unless the object was obtained from this object pool's getObject method and is not already in a released state.

◆ reserveCapacity()

template<class TYPE , class CREATOR , class RESETTER >
void bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::reserveCapacity ( int  numObjects)

Create enough objects to satisfy requests for at least the specified numObjects objects before the next replenishment. The behavior is undefined unless 0 <= numObjects. Note that this method is different from increaseCapacity in that the number of created objects may be less than numObjects.

Friends And Related Symbol Documentation

◆ AutoCleanup

template<class TYPE , class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
friend class AutoCleanup
friend

The documentation for this class was generated from the following file: