List of all members.
Classes |
class | AutoCleanup |
union | BlockNode |
union | ObjectNode |
Public Types |
typedef RESETTER | ResetterType |
typedef CREATOR | CreatorType |
Public Member Functions |
| BSLMF_NESTED_TRAIT_DECLARATION (ObjectPool, bslma::UsesBslmaAllocator) |
| ObjectPool (int growBy=-1, bslma::Allocator *basicAllocator=0) |
| ObjectPool (const CREATOR &objectCreator, int growBy, bslma::Allocator *basicAllocator=0) |
| ObjectPool (const CREATOR &objectCreator, bslma::Allocator *basicAllocator=0) |
| ObjectPool (const CREATOR &objectCreator, const RESETTER &objectResetter, int growBy=-1, bslma::Allocator *basicAllocator=0) |
template<class ANYPROTO > |
| ObjectPool (const bsl::function< ANYPROTO > &objectCreator, int growBy, bslma::Allocator *basicAllocator=0) |
template<class ANYPROTO > |
| ObjectPool (const bsl::function< ANYPROTO > &objectCreator, bslma::Allocator *basicAllocator=0) |
virtual | ~ObjectPool () |
TYPE * | getObject () |
void | increaseCapacity (int numObjects) |
void | releaseObject (TYPE *object) |
void | reserveCapacity (int numObjects) |
int | numAvailableObjects () const |
int | numObjects () const |
virtual TYPE * | createObject () |
virtual void | deleteObject (TYPE *object) |
Friends |
class | AutoCleanup |
Detailed Description
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
class bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >
This class provides a thread-safe pool of reusable objects. It also implements the bdlma::Factory
protocol: "creating" objects gets them from the pool and "deleting" objects returns them to the pool.
See Component bdlcc_objectpool
Member Typedef Documentation
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
Constructor & Destructor Documentation
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
Create an object pool that invokes the default constructor of the the parameterized TYPE
to construct objects. When the pool is depleted, it will increase its capacity according to the optionally specified growBy
value. If growBy
is positive, the pool replenishes itself with at least growBy
new objects. If growBy
is negative, the amount of increase begins at -growBy
and grows geometrically up to an implementation-defined maximum. When objects are returned to the pool, the default value of RESETTER is invoked with a pointer to the returned object to restore the object to a reusable state. Optionally specify a basicAllocator
used to supply memory. If basicAllocator
is 0, the currently installed default allocator is used. The behavior is undefined unless 0 != growBy
.
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
Create an object pool that uses the specified objectCreator
(encapsulating the construction of objects) to create objects. The client must ensure that objectCreator(buf, alloc)
creates an object at memory location buf
using alloc
to supply memory. When the pool is depleted, it will grow capacity according to the optionally specified growBy
value. If growBy
is positive, the pool replenishes itself with at least growBy
new objects. If growBy
is negative, the amount of increase begins at -growBy
and grows geometrically up to an implementation-defined maximum. When objects are returned to the pool, the default value of RESETTER is invoked with a pointer to the returned object to restore the object to a reusable state. Optionally specify a basicAllocator
used to supply memory. If basicAllocator
is 0, the currently installed default allocator is used. The behavior is undefined unless 0 != growBy
.
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
Create an object pool that uses the specified objectCreator
(encapsulating the construction of objects) to create objects. The client must ensure that objectCreator(buf, alloc)
creates an object at memory location buf
using alloc
to supply memory. When the pool is depleted, it will increase its capacity according to the optionally specified growBy
value. If growBy
is positive, the pool replenishes itself with at least growBy
new objects. If growBy
is negative, the amount of increase begins at -growBy
and grows geometrically up to an implementation-defined maximum. When objects are returned to the pool, the specified objectResetter
is invoked with a pointer to the returned object to restore the object to a reusable state. Optionally specify a basicAllocator
used to supply memory. If basicAllocator
is 0, the currently installed default allocator is used. The behavior is undefined unless 0 != growBy
.
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
template<class ANYPROTO >
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
template<class ANYPROTO >
DEPRECATED Use a creator of the parameterized CREATOR
type.
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
Destroy this object pool. All objects created by this pool are destroyed (even if some of them are still in use) and memory is reclaimed.
Member Function Documentation
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
Return an address of modifiable object from this object pool. If this pool is empty, it is replenished according to the strategy specified at the pool construction (or an implementation-defined strategy if none was provided).
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
void bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::increaseCapacity |
( |
int |
numObjects |
) |
|
Create the specified numObjects
objects and add them to this object pool. The behavior is undefined unless 0 <= numObjects
.
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
Return the specified object
back to this object pool. Invoke the RESETTER specified at construction, or the default RESETTER if none was provided, before making the object available for reuse. Note that if RESETTER is the default type (ObjectPoolFunctors::Nil
), then this method should be invoked to return only valid objects because the pool uses the released objects to satisfy further getObject
requests. The behavior is undefined unless the object
was obtained from this object pool's getObject
method and is not already in a released state.
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
void bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::reserveCapacity |
( |
int |
numObjects |
) |
|
Create enough objects to satisfy requests for at least the specified numObjects
objects before the next replenishment. The behavior is undefined unless 0 <= numObjects
. Note that this method is different from increaseCapacity
in that the number of created objects may be less than numObjects
.
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
Return a snapshot of the number of objects available in this pool.
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
Return the (instantaneous) number of objects managed by this pool. This includes both the objects available in the pool and the objects that were allocated from the pool and not yet released.
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
virtual TYPE* bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::createObject |
( |
|
) |
[virtual] |
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
virtual void bdlcc::ObjectPool< TYPE, CREATOR, RESETTER >::deleteObject |
( |
TYPE * |
object |
) |
[virtual] |
This concrete implementation of bdlma::Factory::deleteObject
invokes releaseObject
on the specified object
, returning it to this pool. The behavior is undefined if object
is already in a released state. Note that this does not destroy the object and should not be invoked directly.
Implements bdlma::Factory< TYPE >.
Friends And Related Function Documentation
template<class TYPE, class CREATOR = ObjectPoolFunctors::DefaultCreator, class RESETTER = ObjectPoolFunctors::Nil<TYPE>>
friend class AutoCleanup [friend] |
The documentation for this class was generated from the following file: