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ball::CountingAllocator Class Reference

#include <ball_countingallocator.h>

Inheritance diagram for ball::CountingAllocator:
bslma::Allocator

List of all members.

Public Types

typedef bsls::Types::size_type size_type

Public Member Functions

 CountingAllocator (bslma::Allocator *basicAllocator=0)
virtual ~CountingAllocator ()
virtual void * allocate (size_type size)
virtual void deallocate (void *address)
void resetNumBytesTotal ()
size_type numBytesTotal () const
template<class TYPE >
void deleteObject (const TYPE *object)
void deleteObject (bsl::nullptr_t)
template<class TYPE >
void deleteObjectRaw (const TYPE *object)
void deleteObjectRaw (bsl::nullptr_t)

Static Public Member Functions

static void throwBadAlloc ()

Detailed Description

This class maintains a count of the total number of allocated bytes. The running byte count is initialized to 0 upon construction, is increased by the allocate method, and may be reset to 0 by the resetNumBytesTotal method. The deallocate method appropriately decrement the byte count. The precise definition of byte count is described in the "Byte Count" section of the component-level documentation.

See Component ball_countingallocator


Member Typedef Documentation


Constructor & Destructor Documentation

ball::CountingAllocator::CountingAllocator ( bslma::Allocator basicAllocator = 0  )  [explicit]

Create a counting allocator having an initial byte count of 0. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used.

virtual ball::CountingAllocator::~CountingAllocator (  )  [virtual]

Destroy this counting allocator.


Member Function Documentation

virtual void* ball::CountingAllocator::allocate ( size_type  size  )  [virtual]

Return a newly allocated block of memory of (at least) the specified positive size (bytes) and increment the byte count maintained by this counting allocator by the sum of the least multiple of bsls::AlignmentUtil::BSLS_MAX_ALIGNMENT that is greater than or equal to size and bsls::AlignmentUtil::BSLS_MAX_ALIGNMENT. The behavior is undefined unless 0 <= size. Note that the alignment of the address returned is the maximum alignment for any fundamental type defined for the calling platform, even if the supplied allocator guarantees only natural alignment.

Implements bslma::Allocator.

virtual void ball::CountingAllocator::deallocate ( void *  address  )  [virtual]

Return the memory at the specified address back to this allocator and update the byte count maintained by this counting allocator appropriately. If address is 0, this function has no effect. The behavior is undefined unless address was allocated using this allocator and has not already been deallocated.

Implements bslma::Allocator.

void ball::CountingAllocator::resetNumBytesTotal (  ) 

Reset the byte count maintained by this counting allocator to 0.

size_type ball::CountingAllocator::numBytesTotal (  )  const

Return the byte count maintained by this counting allocator. The precise definition of byte count is described in the "Byte Count" section of the component-level documentation.

static void bslma::Allocator::throwBadAlloc (  )  [static, inherited]

DEPRECATED: Use bsls::BslExceptionUtil::throwBadAlloc instead.

Throw std::bad_alloc if exceptions are enabled or abort the program otherwise. Derived classes and helper functions will typically call this function when they are unable to satisfy an allocation request. This function never returns.

template<class TYPE >
void bslma::Allocator::deleteObject ( const TYPE *  object  )  [inherited]

Destroy the specified object based on its dynamic type and then use this allocator to deallocate its memory footprint. Do nothing if object is a null pointer. The behavior is undefined unless object, when cast appropriately to void *, was allocated using this allocator and has not already been deallocated. Note that dynamic_cast<void *>(object) is applied if TYPE is polymorphic, and static_cast<void *>(object) is applied otherwise.

void bslma::Allocator::deleteObject ( bsl::nullptr_t   )  [inherited]

This function has no effect. Note that it exists to support calling deleteObject will a null pointer literal, that would otherwise not deduce to a pointer type for the method above. As calls to deleteObject with (typed) null pointer values have well-defined behavior, it should also support calls with a null pointer literal.

template<class TYPE >
void bslma::Allocator::deleteObjectRaw ( const TYPE *  object  )  [inherited]

Destroy the specified object and then use this allocator to deallocate its memory footprint. Do nothing if object is a null pointer. The behavior is undefined unless object was allocated using this allocator, is not a secondary base class pointer -- i.e., the address is (numerically) the same as when it was originally dispensed by this allocator, and has not already been deallocated.

void bslma::Allocator::deleteObjectRaw ( bsl::nullptr_t   )  [inherited]

This function has no effect. Note that it exists to support calling deleteObjectRaw will a null pointer literal, that would otherwise not deduce to a pointer type for the method above. As calls to deleteObjectRaw with (typed) null pointer values have well-defined behavior, it should also support calls with a null pointer literal.


The documentation for this class was generated from the following file: