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template<class TYPE , class MANIPULATOR > |
int | manipulateAttribute (TYPE *object, MANIPULATOR &manipulator, const char *attributeName, int attributeNameLength) |
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template<class TYPE , class MANIPULATOR > |
int | manipulateAttribute (TYPE *object, MANIPULATOR &manipulator, int attributeId) |
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template<class TYPE , class MANIPULATOR > |
int | manipulateAttributes (TYPE *object, MANIPULATOR &manipulator) |
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template<class TYPE , class ACCESSOR > |
int | accessAttribute (const TYPE &object, ACCESSOR &accessor, const char *attributeName, int attributeNameLength) |
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template<class TYPE , class ACCESSOR > |
int | accessAttribute (const TYPE &object, ACCESSOR &accessor, int attributeId) |
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template<class TYPE , class ACCESSOR > |
int | accessAttributes (const TYPE &object, ACCESSOR &accessor) |
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template<class TYPE > |
bool | hasAttribute (const TYPE &object, const char *attributeName, int attributeNameLength) |
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template<class TYPE > |
bool | hasAttribute (const TYPE &object, int attributeId) |
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template<class TYPE , class MANIPULATOR > |
int | bdlat_sequenceManipulateAttribute (TYPE *object, MANIPULATOR &manipulator, const char *attributeName, int attributeNameLength) |
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template<class TYPE , class MANIPULATOR > |
int | bdlat_sequenceManipulateAttribute (TYPE *object, MANIPULATOR &manipulator, int attributeId) |
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template<class TYPE , class MANIPULATOR > |
int | bdlat_sequenceManipulateAttributes (TYPE *object, MANIPULATOR &manipulator) |
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template<class TYPE , class ACCESSOR > |
int | bdlat_sequenceAccessAttribute (const TYPE &object, ACCESSOR &accessor, const char *attributeName, int attributeNameLength) |
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template<class TYPE , class ACCESSOR > |
int | bdlat_sequenceAccessAttribute (const TYPE &object, ACCESSOR &accessor, int attributeId) |
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template<class TYPE , class ACCESSOR > |
int | bdlat_sequenceAccessAttributes (const TYPE &object, ACCESSOR &accessor) |
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template<class TYPE > |
bool | bdlat_sequenceHasAttribute (const TYPE &object, const char *attributeName, int attributeNameLength) |
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template<class TYPE > |
bool | bdlat_sequenceHasAttribute (const TYPE &object, int attributeId) |
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template<class TYPE , class ACCESSOR >
int bdlat_SequenceFunctions::accessAttribute |
( |
const TYPE & |
object, |
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ACCESSOR & |
accessor, |
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const char * |
attributeName, |
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int |
attributeNameLength |
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) |
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Invoke the specified accessor
on the (non-modifiable) attribute of the specified object
indicated by the specified attributeName
and attributeNameLength
, supplying accessor
with the corresponding attribute information structure. Return non-zero value if the attribute is not found, and the value returned from the invocation of accessor
otherwise.
template<class TYPE , class ACCESSOR >
int bdlat_SequenceFunctions::accessAttribute |
( |
const TYPE & |
object, |
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ACCESSOR & |
accessor, |
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int |
attributeId |
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) |
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Invoke the specified accessor
on the attribute of the specified object
with the given attributeId
, supplying accessor
with the corresponding attribute information structure. Return non-zero if the attribute is not found, and the value returned from the invocation of accessor
otherwise.
template<class TYPE , class ACCESSOR >
int bdlat_SequenceFunctions::accessAttributes |
( |
const TYPE & |
object, |
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ACCESSOR & |
accessor |
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) |
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Invoke the specified accessor
sequentially on each attribute of the specified object
, supplying accessor
with the corresponding attribute information structure until such invocation returns a non-zero value. Return the value from the last invocation of accessor
(i.e., the invocation that terminated the sequence).
template<class TYPE , class MANIPULATOR >
int bdlat_SequenceFunctions::manipulateAttribute |
( |
TYPE * |
object, |
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MANIPULATOR & |
manipulator, |
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const char * |
attributeName, |
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int |
attributeNameLength |
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) |
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Invoke the specified manipulator
on the address of the (modifiable) attribute indicated by the specified attributeName
and attributeNameLength
of the specified object
, supplying manipulator
with the corresponding attribute information structure. Return non-zero value if the attribute is not found, and the value returned from the invocation of manipulator
otherwise.
template<class TYPE , class MANIPULATOR >
int bdlat_SequenceFunctions::manipulateAttribute |
( |
TYPE * |
object, |
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MANIPULATOR & |
manipulator, |
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int |
attributeId |
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) |
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Invoke the specified manipulator
on the address of the (modifiable) attribute indicated by the specified attributeId
of the specified object
, supplying manipulator
with the corresponding attribute information structure. Return non-zero value if the attribute is not found, and the value returned from the invocation of manipulator
otherwise.
template<class TYPE , class MANIPULATOR >
int bdlat_SequenceFunctions::manipulateAttributes |
( |
TYPE * |
object, |
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MANIPULATOR & |
manipulator |
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) |
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Invoke the specified manipulator
sequentially on the address of each (modifiable) attribute of the specified object
, supplying manipulator
with the corresponding attribute information structure until such invocation returns non-zero value. Return the value from the last invocation of manipulator
(i.e., the invocation that terminated the sequence).