BDE 4.14.0 Production release
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Provide a protocol for deleting objects of parameterized type.
This component defines the base-level protocol, bdlma::Deleter
, for a thread-safe and type-safe deleter of objects of arbitrary type. This class is extremely useful for transferring the ownership of objects between different entities. The following usage example demonstrates this point.
This section illustrates intended use of this component.
Suppose that we would like to transfer ownership of an object between threads using bsl::shared_ptr
. For the sake of discussion, the type of this object is my_Obj
, we will suppose that it is created using a given basicAllocator
, and that a concrete implementation of bdlma::Deleter
, say my_Deleter
, is to be used. Note that we assume that my_Obj
does not require an allocator for any of its members:
Next, create a concrete deleter for object
using the same allocator as was used to allocate its footprint:
Finally, create a shared pointer passing to it object
and the address of deleter
:
Now the handle
can be passed to another thread or enqueued efficiently. When the reference count of handle
goes to 0, object
is automatically deleted via the deleteObject
method of deleter
, which in turn will invoke the destructor of object
. Note that since the type of the deleter used to instantiate handle
is bdlma::Deleter<my_Obj>
, any kind of deleter that implements this protocol can be passed. Also note, on the downside, that the lifetime of deleter
must be longer than the lifetime of all associated instances.