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BDE 4.14.0 Production release
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#include <bslma_deleteobjectproctor.h>
Public Member Functions | |
| DeleteObjectProctor (const ALLOCATOR &allocator, PtrType p) | |
| DeleteObjectProctor (bslmf::MovableRef< DeleteObjectProctor > original) | |
| ~DeleteObjectProctor () | |
| Destroy and deallocate the managed object, if any. | |
| PtrType | release () |
| void | reset (PtrType p) |
| PtrType | ptr () const |
This class implements a proctor that, unless its release method has previously been invoked, automatically deletes a managed object upon destruction by first invoking the object's destructor, and then invoking the deallocate method of an allocator (or pool) of parameterized ALLOCATOR type supplied to it at construction. The managed object of parameterized TYPE must have been created using memory provided by this allocator (or pool), which must remain valid throughout the lifetime of the proctor object. If ALLOCATOR is a non-pointer type, it is assumed to be STL compatible; otherwise, it is assumed have a deallocate method with a single void * parameter, i.e., the same deallocation interface as bslma::Allocator.
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Create a proctor to manage the specified p object, which has been allocated from the specified allocator. If p is null, then the created proctor is disengaged (manages no object). The behavior is undefined if p is non-null but not allocated from allocator.
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This move constructor creates a proctor managing the same object as original. After the move, original is disengaged.
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Disengage this allocator and return a pointer to the formerly managed object.
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Release the managed object and reset this proctor to manage the specified p object. If p is null, the proctor will be disengaged. Note that the previously managed object is not destroyed or deallocated.