BDE 4.14.0 Production release
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#include <bdlma_blocklist.h>
Public Member Functions | |
BlockList (bslma::Allocator *basicAllocator=0) | |
~BlockList () | |
void * | allocate (bsls::Types::size_type size) |
void | deallocate (void *address) |
void | release () |
bslma::Allocator * | allocator () const |
Return the allocator used by this object to allocate memory. | |
This class implements a low-level memory manager that allocates and manages a sequence of memory blocks – each potentially of a different size as specified during the invocation of the allocate
method. Allocated blocks may be efficiently deallocated individually, i.e., potentially in constant time depending on the supplied allocator. The release
method deallocates the entire sequence of memory blocks, as does the destructor.
See bdlma_blocklist
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inlineexplicit |
Create an empty block list suitable for managing memory blocks of varying sizes. Optionally specify a basicAllocator
used to supply memory. If basicAllocator
is 0, the currently installed default allocator is used.
bdlma::BlockList::~BlockList | ( | ) |
Destroy this object and deallocate all outstanding memory blocks managed by this object.
void * bdlma::BlockList::allocate | ( | bsls::Types::size_type | size | ) |
Return the address of a contiguous block of memory of the specified size
(in bytes). If size
is 0, no memory is allocated and 0 is returned. The returned memory is guaranteed to be maximally aligned.
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inline |
void bdlma::BlockList::deallocate | ( | void * | address | ) |
Return the memory at the specified address
back to the associated allocator. If address
is 0, this function has no effect. The behavior is undefined unless address
was allocated by this object, and has not already been deallocated.
void bdlma::BlockList::release | ( | ) |
Deallocate all memory blocks currently managed by this object, returning it to its default-constructed state.