This is an implementation type of AttributeContext and should not be used by clients of this package. A rule evaluation cache is a mechanism for evaluating and caching whether a rule is active. A rule is considered active if all of its attributes are satisfied by the collection of attributes held in a AttributeContainerList object (i.e., Rule::evaluate returns true for the AttributeContainerList object). The rules this cache evaluates are contained in a RuleSet object. RuleSet::MaskType is a bit mask for a rule set, where each bit is a boolean value associated with the rule at the corresponding index in a rule set. An AttributeContext determines, using the isDataAvailable method, if a particular set of rules (described using a bit mask) have already been evaluated. A context accesses the current cache of rule evaluations using the knownActiveRules method. Finally, a context updates the cache of rule evaluations using the update method. Note that the isDataAvailable method should be used prior to using knownActiveRules in order to ensure the relevant rules have been evaluated and that those evaluations are up-to-date.
See ball_attributecontext
| bsl::ostream & ball::AttributeContext_RuleEvaluationCache::print |
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Format this object to the specified output stream at the (absolute value of) the optionally specified indentation level and return a reference to stream. If level is specified, optionally specify spacesPerLevel, the number of spaces per indentation level for this and all of its nested objects. If level is negative, suppress indentation of the first line. If spacesPerLevel is negative, format the entire output on one line, suppressing all but the initial indentation (as governed by level). If stream is not valid on entry, this operation has no effect.
Update, for the specified sequenceNumber, the cache for those rules indicated by the specified relevantRulesMask bit mask in the specified set of rules, by evaluating those rules for the specified attributes; return the bit mask indicating those rules that are known to be active. If a bit in the returned bit mask value is set to 1, the rule at the corresponding index in rules is "active"; however, if a bit is set to 0, the corresponding rule is either not active or has not been evaluated. This operation does, however, guarantee that all the rules indicated by the relevantRulesMask will be evaluated. A particular rule is considered "active" if all of its attributes are satisfied by attributes (i.e., if Rule::evaluate returns true for attributes). The behavior is undefined unless rules is not modified during this operation (i.e., any lock associated with rules must be locked during this operation).