BDE 4.14.0 Production release
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#include <bsls_ident.h>
#include <balscm_version.h>
#include <ball_attribute.h>
#include <bdlb_variant.h>
#include <bslma_allocator.h>
#include <bslma_bslallocator.h>
#include <bslma_usesbslmaallocator.h>
#include <bslmf_nestedtraitdeclaration.h>
#include <bsls_keyword.h>
#include <bsls_types.h>
#include <bsl_string.h>
Go to the source code of this file.
Classes | |
class | ball::ManagedAttribute |
Functions | |
bool | ball::operator== (const ManagedAttribute &lhs, const ManagedAttribute &rhs) |
bool | ball::operator== (const ManagedAttribute &lhs, const Attribute &rhs) |
bool | ball::operator== (const Attribute &lhs, const ManagedAttribute &rhs) |
bool | ball::operator!= (const ManagedAttribute &lhs, const ManagedAttribute &rhs) |
bool | ball::operator!= (const ManagedAttribute &lhs, const Attribute &rhs) |
bool | ball::operator!= (const Attribute &lhs, const ManagedAttribute &rhs) |
bsl::ostream & | ball::operator<< (bsl::ostream &output, const ManagedAttribute &attribute) |
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