Outline
Purpose
Provide a comparator for TreeNode
objects and a lookup key.
Classes
- See also
- bslstl_map, bslstl_treenode, bslalg_rbtreeutil
Description
This component provides a functor adapter, MapComparator
, that adapts a parameterized COMPARATOR
comparing objects of a parameterized KEY
type into a functor comparing a object of KEY
type with objects of TreeNode
type holding a bsl::pair<KEY, VALUE>
object. Note that this functor was designed to be supplied to functions in bslalg::RbTreeUtil
, primarily for the purpose of implementing a map
container using the utilities defined in bslalg::RbTreeUtil
.
Usage
This section illustrates intended use of this component.
Example 1: Create a Simple Tree of TreeNode Objects
Suppose that we want to create a tree of TreeNode
objects arranged according to a functor that we supply.
First, we create an array of bslstl::TreeNode
objects, each holding a pair of integers:
Alloc allocator(&oa);
enum { NUM_NODES = 5 };
for (int i = 0; i < NUM_NODES; ++i) {
nodes[i] = AllocTraits::allocate(allocator, 1);
AllocTraits::construct(allocator, &nodes[i]->value(),
i, 2*i);
}
Definition bslma_bslallocator.h:580
Definition bslma_testallocator.h:384
Definition bslstl_treenode.h:393
Definition bslma_allocatortraits.h:1061
Then, we define a MapComparator
object, comparator
, for comparing bslstl::TreeNode<pair<int, int> >
objects with integers.
MapComparator<int, int, std::less<int> > comparator;
Now, we can use the functions in bslalg::RbTreeUtil
to arrange our tree:
for (int i = 0; i < NUM_NODES; ++i) {
int comparisonResult;
&comparisonResult,
&tree,
comparator,
nodes[i]->value().first);
assert(0 != comparisonResult);
insertLocation,
comparisonResult < 0,
nodes[i]);
}
Definition bslalg_rbtreeanchor.h:352
int numNodes() const
Return the numNodes attribute of this object.
Definition bslalg_rbtreeanchor.h:552
Definition bslalg_rbtreenode.h:376
static void insertAt(RbTreeAnchor *tree, RbTreeNode *parentNode, bool leftChildFlag, RbTreeNode *newNode)
static RbTreeNode * findUniqueInsertLocation(int *comparisonResult, RbTreeAnchor *tree, NODE_VALUE_COMPARATOR &comparator, const VALUE &value)
Definition bslalg_rbtreeutil.h:1671
Then, we use bslalg::RbTreeUtil::next()
to navigate the elements of the tree, printing their values:
while (nodeIterator != tree.
sentinel()) {
const TreeNode<bsl::pair<int, int> > *node =
static_cast<const TreeNode<bsl::pair<int, int> >*>(nodeIterator);
printf("Node value: (%d, %d)\n",
node->value().first, node->value().second);
}
RbTreeNode * sentinel()
Definition bslalg_rbtreeanchor.h:533
RbTreeNode * firstNode()
Definition bslalg_rbtreeanchor.h:521
static const RbTreeNode * next(const RbTreeNode *node)
Next, we destroy and deallocate each of the bslstl::TreeNode
objects:
for (int i = 0; i < NUM_NODES; ++i) {
AllocTraits::destroy(allocator, &nodes[i]->value());
AllocTraits::deallocate(allocator, nodes[i], 1);
}
Finally, we observe the console output:
Node value: (0, 0)
Node value: (1, 2)
Node value: (2, 4)
Node value: (3, 6)
Node value: (4, 8)