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Component bslstl_hashtablebucketiterator
[Package bslstl]

Provide an STL compliant iterator over hash table buckets. More...

Namespaces

namespace  bslstl

Detailed Description

Outline
Purpose:
Provide an STL compliant iterator over hash table buckets.
Classes:
bslstl::HashBucketIterator iterator to walk a hash-table bucket
See also:
Component bslstl_unorderedmultimap, Component bslstl_unorderedmultiset
Description:
This component provides a standard-conforming forward iterator, bslstl::HashTableBucketIterator, over a list of elements (of bslalg::BidirectionalLinkList type) in a single bucket (of bslalg::HashTableBucket type) of a hashtable. The requirements of a forward iterator are outlined in the C++11 standard in section [24.2.5] under the tag [forward.iterators]. The bslstl::HashTableBucketIterator class template has two template parameters: VALUE_TYPE, and DIFFERENCE_TYPE. VALUE_TYPE indicates the type of the value to which this iterator provides references, and may be const-qualified for constant iterators. DIFFERENCE_TYPE determines the (standard mandated) difference_type for the iterator, and will typically be supplied by the allocator used by the hash-table being iterated over.
Usage:
This section illustrates intended use of this component.
Example 1: Iterating a Hash Table Bucket Using HashTableIterator:
In the following example we create a simple hashtable and then use a HashTableBucketIterator to iterate through the elements in one of its buckets.
First, we define a typedef, Node, prepresenting a bidirectional node holding an integer value: Then, we construct a test allocator, and we use it to allocate an array of Node objects, each holding a unique integer value:
  bslma::TestAllocator scratch("scratch", veryVeryVeryVerbose);

  const int NUM_NODES = 5;
  const int NUM_BUCKETS = 3;

  Node *nodes[NUM_NODES];
  for (int i = 0; i < NUM_NODES; ++i) {
      nodes[i] = static_cast<Node *>(scratch.allocate(sizeof(Node)));
      nodes[i]->value() = i;
  }
Next, we create an array of HashTableBuckets objects, and we use the array to construct an empty hash table characterized by a HashTableAnchor object:
  bslalg::HashTableBucket buckets[NUM_BUCKETS];
  for (int i = 0; i < NUM_BUCKETS; ++i) {
      buckets[i].reset();
  }
  bslalg::HashTableAnchor hashTable(buckets, NUM_BUCKETS, 0);
Then, we insert each node in the array of nodes into the hash table using bslalg::HashTableImpUtil, supplying the integer value held by each node as its hash value:
  for (int i = 0; i < NUM_NODES; ++i) {
      bslalg::HashTableImpUtil::insertAtFrontOfBucket(&hashTable,
                                                      nodes[i],
                                                      nodes[i]->value());
  }
Next, we define a typedef that is an alias an instance of HashTableBucketIterator that can traverse buckets in a hash table holding integer values. Now, we create two iterators: one pointing to the start the second bucket in the hash table, and the other representing the end sentinel. We use the iterators to navigate and print the elements in the hash table bucket:
  Iter iter(&hashTable.bucketArrayAddress()[1]);
  Iter end(0, &hashTable.bucketArrayAddress()[1]);
  for (;iter != end; ++iter) {
      printf("%d\n", *iter);
  }
Then, we observe the following output:
 1
 3
Finally, we deallocate the memory used by the hash table:
  for (int i = 0; i < NUM_NODES; ++i) {
      scratch.deallocate(nodes[i]);
  }