#include <bslstl_stopstate.h>
◆ StopState()
bslstl::StopState::StopState |
( |
| ) |
|
Create a StopState
object that initially has no registered callbacks and on which a stop has not been requested.
◆ deregister()
If the callback of the specified node
is currently executing, wait for it to complete. Otherwise, remove node
from the list of nodes registered to this state. The behavior is undefined if this method is called more than once for a given node
or if node
was not previously registered to this state by a call to enregister
that returned true
.
◆ enregister()
If a stop has already been requested, then invoke the callback of the specified node
and return false
. Otherwise, add node
to the list of nodes registered to this state and return true
. The behavior is undefined if this method is called more than once for a given node
.
◆ requestStop()
bool bslstl::StopState::requestStop |
( |
| ) |
|
If this StopState
object has already had a stop requested, return false
. Otherwise, atomically mark this StopState
object as having had a stop requested, then execute all registered callbacks in an unspecified order, and finally return true
.
◆ stopRequested()
Return true
if a stop has been requested on this StopState
object, and false
otherwise.
The documentation for this class was generated from the following file: