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bdlma::ConcurrentPoolAllocator Class Reference

#include <bdlma_concurrentpoolallocator.h>

Inheritance diagram for bdlma::ConcurrentPoolAllocator:
bslma::Allocator

List of all members.

Classes

union  Header

Public Types

typedef bsls::Types::size_type size_type

Public Member Functions

 ConcurrentPoolAllocator (bslma::Allocator *basicAllocator=0)
 ConcurrentPoolAllocator (bsls::BlockGrowth::Strategy growthStrategy, bslma::Allocator *basicAllocator=0)
 ConcurrentPoolAllocator (bsls::BlockGrowth::Strategy growthStrategy, int maxBlocksPerChunk, bslma::Allocator *basicAllocator=0)
 ConcurrentPoolAllocator (size_type blockSize, bslma::Allocator *basicAllocator=0)
 ConcurrentPoolAllocator (size_type blockSize, bsls::BlockGrowth::Strategy growthStrategy, bslma::Allocator *basicAllocator=0)
 ConcurrentPoolAllocator (size_type blockSize, bsls::BlockGrowth::Strategy growthStrategy, int maxBlocksPerChunk, bslma::Allocator *basicAllocator=0)
 ~ConcurrentPoolAllocator ()
void * allocate (size_type size)
void deallocate (void *address)
void release ()
void reserveCapacity (int numObjects)
size_type blockSize () const
virtual void * allocate (size_type size)=0
template<class TYPE >
void deleteObject (const TYPE *object)
void deleteObject (bsl::nullptr_t)
template<class TYPE >
void deleteObjectRaw (const TYPE *object)
void deleteObjectRaw (bsl::nullptr_t)

Static Public Member Functions

static void throwBadAlloc ()

Detailed Description

This class implements the bslma::Allocator protocol to provide an allocator that manages pooled memory blocks of some uniform size, specified either at construction, or at the first invocation of the allocate method. This allocator maintains an internal linked list of free memory blocks, and dispenses one block for each allocate method invocation. When a memory block is deallocated, it is returned to the free list for potential reuse.

This class guarantees thread-safety while allocating or releasing memory.

See Component bdlma_concurrentpoolallocator


Member Typedef Documentation


Constructor & Destructor Documentation

bdlma::ConcurrentPoolAllocator::ConcurrentPoolAllocator ( bslma::Allocator basicAllocator = 0  )  [explicit]
bdlma::ConcurrentPoolAllocator::ConcurrentPoolAllocator ( bsls::BlockGrowth::Strategy  growthStrategy,
bslma::Allocator basicAllocator = 0 
) [explicit]
bdlma::ConcurrentPoolAllocator::ConcurrentPoolAllocator ( bsls::BlockGrowth::Strategy  growthStrategy,
int  maxBlocksPerChunk,
bslma::Allocator basicAllocator = 0 
)

Create a pool allocator that returns blocks of contiguous memory of uniform size for each allocate method invocation, where the size is determined by the first invocation of allocate. Optionally specify a growthStrategy used to control the growth of internal memory chunks (from which memory blocks are dispensed). If growthStrategy is not specified, geometric growth is used. If growthStrategy is specified, optionally specify a maxBlocksPerChunk, indicating the maximum number of blocks to be allocated at once when the underlying pool must be replenished. If maxBlocksPerChunk is not specified, an implementation-defined value is used. If geometric growth is used, the chunk size grows starting at the value returned by blockSize, doubling in size until the size is exactly blockSize() * maxBlocksPerChunk. If constant growth is used, the chunk size is always maxBlocksPerChunk. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. The behavior is undefined unless 1 <= maxBlocksPerChunk.

bdlma::ConcurrentPoolAllocator::ConcurrentPoolAllocator ( size_type  blockSize,
bslma::Allocator basicAllocator = 0 
) [explicit]
bdlma::ConcurrentPoolAllocator::ConcurrentPoolAllocator ( size_type  blockSize,
bsls::BlockGrowth::Strategy  growthStrategy,
bslma::Allocator basicAllocator = 0 
)
bdlma::ConcurrentPoolAllocator::ConcurrentPoolAllocator ( size_type  blockSize,
bsls::BlockGrowth::Strategy  growthStrategy,
int  maxBlocksPerChunk,
bslma::Allocator basicAllocator = 0 
)

Create a pool allocator that returns blocks of contiguous memory of the specified blockSize (in bytes) for each allocate method invocation. Optionally specify a growthStrategy used to control the growth of internal memory chunks (from which memory blocks are dispensed). If growthStrategy is not specified, geometric growth is used. If blockSize and growthStrategy are specified, optionally specify a maxBlocksPerChunk, indicating the maximum number of blocks to be allocated at once when the underlying pool must be replenished. If maxBlocksPerChunk is not specified, an implementation-defined value is used. If geometric growth is used, the chunk size grows starting at blockSize, doubling in size until the size is exactly blockSize * maxBlocksPerChunk. If constant growth is used, the chunk size is always maxBlocksPerChunk. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. The behavior is undefined unless 1 <= maxBlocksPerChunk.

bdlma::ConcurrentPoolAllocator::~ConcurrentPoolAllocator (  ) 

Destroy this pool allocator.


Member Function Documentation

void* bdlma::ConcurrentPoolAllocator::allocate ( size_type  size  ) 

Return a newly allocated block of memory of (at least) the specified positive size (in bytes), and having alignment conforming to the platform requirement for any object having size bytes. If size is 0, a null pointer is returned with no effect. If the block size is not supplied at construction, then the size specified in the first call to this method fixes the block size. If size is greater than the value returned by blockSize, the allocation request will be satisfied directly by the external allocator supplied at construction (or the default allocator, if no allocator was supplied).

void bdlma::ConcurrentPoolAllocator::deallocate ( void *  address  )  [virtual]

Return the memory at the specified address back to this allocator. If address is 0, this method has no effect. The behavior is undefined unless address was allocated using this allocator and has not already been deallocated.

Implements bslma::Allocator.

void bdlma::ConcurrentPoolAllocator::release (  ) 

Relinquish all memory currently allocated through this pool allocator.

void bdlma::ConcurrentPoolAllocator::reserveCapacity ( int  numObjects  ) 

Reserve memory from this pool allocator to satisfy memory requests for at least the specified numObjects before the pool replenishes. The behavior is undefined unless 0 <= numObjects. Note that this operation has no effect unless block size was supplied at construction, or allocate was invoked.

size_type bdlma::ConcurrentPoolAllocator::blockSize (  )  const

Return the size (in bytes) of the memory blocks allocated from this allocator. Note that all blocks dispensed by this allocator have the same size.

static void bslma::Allocator::throwBadAlloc (  )  [static, inherited]

DEPRECATED: Use bsls::BslExceptionUtil::throwBadAlloc instead.

Throw std::bad_alloc if exceptions are enabled or abort the program otherwise. Derived classes and helper functions will typically call this function when they are unable to satisfy an allocation request. This function never returns.

virtual void* bslma::Allocator::allocate ( size_type  size  )  [pure virtual, inherited]

Return a newly allocated block of memory of (at least) the specified positive size (in bytes). If size is 0, a null pointer is returned with no other effect. If this allocator cannot return the requested number of bytes, then it will throw a std::bad_alloc exception in an exception-enabled build, or else will abort the program in a non-exception build. The behavior is undefined unless 0 <= size. Note that the alignment of the address returned conforms to the platform requirement for any object of the specified size.

Implemented in ball::CountingAllocator, balst::StackTraceTestAllocator, bdlma::BufferedSequentialAllocator, bslma::AllocatorAdaptor_Imp< STL_ALLOC >, bslma::BufferAllocator, bslma::MallocFreeAllocator, bslma::NewDeleteAllocator, bslma::SequentialAllocator, bslma::TestAllocator, and bslma::AllocatorAdaptor_Imp< STL_ALLOC::template rebind< char >::other >.

template<class TYPE >
void bslma::Allocator::deleteObject ( const TYPE *  object  )  [inherited]

Destroy the specified object based on its dynamic type and then use this allocator to deallocate its memory footprint. Do nothing if object is a null pointer. The behavior is undefined unless object, when cast appropriately to void *, was allocated using this allocator and has not already been deallocated. Note that dynamic_cast<void *>(object) is applied if TYPE is polymorphic, and static_cast<void *>(object) is applied otherwise.

void bslma::Allocator::deleteObject ( bsl::nullptr_t   )  [inherited]

This function has no effect. Note that it exists to support calling deleteObject will a null pointer literal, that would otherwise not deduce to a pointer type for the method above. As calls to deleteObject with (typed) null pointer values have well-defined behavior, it should also support calls with a null pointer literal.

template<class TYPE >
void bslma::Allocator::deleteObjectRaw ( const TYPE *  object  )  [inherited]

Destroy the specified object and then use this allocator to deallocate its memory footprint. Do nothing if object is a null pointer. The behavior is undefined unless object was allocated using this allocator, is not a secondary base class pointer -- i.e., the address is (numerically) the same as when it was originally dispensed by this allocator, and has not already been deallocated.

void bslma::Allocator::deleteObjectRaw ( bsl::nullptr_t   )  [inherited]

This function has no effect. Note that it exists to support calling deleteObjectRaw will a null pointer literal, that would otherwise not deduce to a pointer type for the method above. As calls to deleteObjectRaw with (typed) null pointer values have well-defined behavior, it should also support calls with a null pointer literal.


The documentation for this class was generated from the following file: