BDE 4.14.0 Production release
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balb::Sequence6 Class Reference

#include <balb_testmessages.h>

Public Types

enum  {
  ATTRIBUTE_ID_ELEMENT1 = 0 , ATTRIBUTE_ID_ELEMENT2 = 1 , ATTRIBUTE_ID_ELEMENT3 = 2 , ATTRIBUTE_ID_ELEMENT4 = 3 ,
  ATTRIBUTE_ID_ELEMENT5 = 4 , ATTRIBUTE_ID_ELEMENT6 = 5 , ATTRIBUTE_ID_ELEMENT7 = 6 , ATTRIBUTE_ID_ELEMENT8 = 7 ,
  ATTRIBUTE_ID_ELEMENT9 = 8 , ATTRIBUTE_ID_ELEMENT10 = 9 , ATTRIBUTE_ID_ELEMENT11 = 10 , ATTRIBUTE_ID_ELEMENT12 = 11 ,
  ATTRIBUTE_ID_ELEMENT13 = 12 , ATTRIBUTE_ID_ELEMENT14 = 13 , ATTRIBUTE_ID_ELEMENT15 = 14
}
 
enum  { NUM_ATTRIBUTES = 15 }
 
enum  {
  ATTRIBUTE_INDEX_ELEMENT1 = 0 , ATTRIBUTE_INDEX_ELEMENT2 = 1 , ATTRIBUTE_INDEX_ELEMENT3 = 2 , ATTRIBUTE_INDEX_ELEMENT4 = 3 ,
  ATTRIBUTE_INDEX_ELEMENT5 = 4 , ATTRIBUTE_INDEX_ELEMENT6 = 5 , ATTRIBUTE_INDEX_ELEMENT7 = 6 , ATTRIBUTE_INDEX_ELEMENT8 = 7 ,
  ATTRIBUTE_INDEX_ELEMENT9 = 8 , ATTRIBUTE_INDEX_ELEMENT10 = 9 , ATTRIBUTE_INDEX_ELEMENT11 = 10 , ATTRIBUTE_INDEX_ELEMENT12 = 11 ,
  ATTRIBUTE_INDEX_ELEMENT13 = 12 , ATTRIBUTE_INDEX_ELEMENT14 = 13 , ATTRIBUTE_INDEX_ELEMENT15 = 14
}
 

Public Member Functions

 Sequence6 (bslma::Allocator *basicAllocator=0)
 
 Sequence6 (const Sequence6 &original, bslma::Allocator *basicAllocator=0)
 
 ~Sequence6 ()
 Destroy this object.
 
Sequence6operator= (const Sequence6 &rhs)
 Assign to this object the value of the specified rhs object.
 
template<class STREAM >
STREAM & bdexStreamIn (STREAM &stream, int version)
 
void reset ()
 
template<class MANIPULATOR >
int manipulateAttributes (MANIPULATOR &manipulator)
 
template<class MANIPULATOR >
int manipulateAttribute (MANIPULATOR &manipulator, int id)
 
template<class MANIPULATOR >
int manipulateAttribute (MANIPULATOR &manipulator, const char *name, int nameLength)
 
bdlb::NullableValue< unsigned char > & element1 ()
 
bdlb::NullableValue< CustomString > & element2 ()
 
bdlb::NullableValue< CustomInt > & element3 ()
 
unsigned int & element4 ()
 
unsigned char & element5 ()
 
bsl::vector< bdlb::NullableValue< CustomInt > > & element6 ()
 
CustomStringelement7 ()
 
CustomIntelement8 ()
 
bdlb::NullableValue< unsigned int > & element9 ()
 
bsl::vector< unsigned char > & element10 ()
 
bsl::vector< CustomString > & element11 ()
 
bsl::vector< unsigned int > & element12 ()
 
bsl::vector< bdlb::NullableValue< unsigned char > > & element13 ()
 
bsl::vector< CustomInt > & element14 ()
 
bsl::vector< bdlb::NullableValue< unsigned int > > & element15 ()
 
bsl::ostream & print (bsl::ostream &stream, int level=0, int spacesPerLevel=4) const
 
template<class STREAM >
STREAM & bdexStreamOut (STREAM &stream, int version) const
 
template<class ACCESSOR >
int accessAttributes (ACCESSOR &accessor) const
 
template<class ACCESSOR >
int accessAttribute (ACCESSOR &accessor, int id) const
 
template<class ACCESSOR >
int accessAttribute (ACCESSOR &accessor, const char *name, int nameLength) const
 
const bdlb::NullableValue< unsigned char > & element1 () const
 
const bdlb::NullableValue< CustomString > & element2 () const
 
const bdlb::NullableValue< CustomInt > & element3 () const
 
unsigned int element4 () const
 
unsigned char element5 () const
 
const bsl::vector< bdlb::NullableValue< CustomInt > > & element6 () const
 
const CustomStringelement7 () const
 
const CustomIntelement8 () const
 
const bdlb::NullableValue< unsigned int > & element9 () const
 
const bsl::vector< unsigned char > & element10 () const
 
const bsl::vector< CustomString > & element11 () const
 
const bsl::vector< unsigned int > & element12 () const
 
const bsl::vector< bdlb::NullableValue< unsigned char > > & element13 () const
 
const bsl::vector< CustomInt > & element14 () const
 
const bsl::vector< bdlb::NullableValue< unsigned int > > & element15 () const
 

Static Public Member Functions

static int maxSupportedBdexVersion ()
 
static const bdlat_AttributeInfolookupAttributeInfo (int id)
 
static const bdlat_AttributeInfolookupAttributeInfo (const char *name, int nameLength)
 

Static Public Attributes

static const char CLASS_NAME []
 
static const bdlat_AttributeInfo ATTRIBUTE_INFO_ARRAY []
 

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
Enumerator
ATTRIBUTE_ID_ELEMENT1 
ATTRIBUTE_ID_ELEMENT2 
ATTRIBUTE_ID_ELEMENT3 
ATTRIBUTE_ID_ELEMENT4 
ATTRIBUTE_ID_ELEMENT5 
ATTRIBUTE_ID_ELEMENT6 
ATTRIBUTE_ID_ELEMENT7 
ATTRIBUTE_ID_ELEMENT8 
ATTRIBUTE_ID_ELEMENT9 
ATTRIBUTE_ID_ELEMENT10 
ATTRIBUTE_ID_ELEMENT11 
ATTRIBUTE_ID_ELEMENT12 
ATTRIBUTE_ID_ELEMENT13 
ATTRIBUTE_ID_ELEMENT14 
ATTRIBUTE_ID_ELEMENT15 

◆ anonymous enum

anonymous enum
Enumerator
NUM_ATTRIBUTES 

◆ anonymous enum

anonymous enum
Enumerator
ATTRIBUTE_INDEX_ELEMENT1 
ATTRIBUTE_INDEX_ELEMENT2 
ATTRIBUTE_INDEX_ELEMENT3 
ATTRIBUTE_INDEX_ELEMENT4 
ATTRIBUTE_INDEX_ELEMENT5 
ATTRIBUTE_INDEX_ELEMENT6 
ATTRIBUTE_INDEX_ELEMENT7 
ATTRIBUTE_INDEX_ELEMENT8 
ATTRIBUTE_INDEX_ELEMENT9 
ATTRIBUTE_INDEX_ELEMENT10 
ATTRIBUTE_INDEX_ELEMENT11 
ATTRIBUTE_INDEX_ELEMENT12 
ATTRIBUTE_INDEX_ELEMENT13 
ATTRIBUTE_INDEX_ELEMENT14 
ATTRIBUTE_INDEX_ELEMENT15 

Constructor & Destructor Documentation

◆ Sequence6() [1/2]

balb::Sequence6::Sequence6 ( bslma::Allocator basicAllocator = 0)
explicit

Create an object of type Sequence6 having the default value. Use the optionally specified basicAllocator to supply memory. If basicAllocator is 0, the currently installed default allocator is used.

◆ Sequence6() [2/2]

balb::Sequence6::Sequence6 ( const Sequence6 original,
bslma::Allocator basicAllocator = 0 
)

Create an object of type Sequence6 having the value of the specified original object. Use the optionally specified basicAllocator to supply memory. If basicAllocator is 0, the currently installed default allocator is used.

◆ ~Sequence6()

balb::Sequence6::~Sequence6 ( )

Member Function Documentation

◆ accessAttribute() [1/2]

template<class ACCESSOR >
int balb::Sequence6::accessAttribute ( ACCESSOR &  accessor,
const char *  name,
int  nameLength 
) const

Invoke the specified accessor on the (non-modifiable) attribute of this object indicated by the specified name of the specified nameLength, supplying accessor with the corresponding attribute information structure. Return the value returned from the invocation of accessor if name identifies an attribute of this class, and -1 otherwise.

◆ accessAttribute() [2/2]

template<class ACCESSOR >
int balb::Sequence6::accessAttribute ( ACCESSOR &  accessor,
int  id 
) const

Invoke the specified accessor on the (non-modifiable) attribute of this object indicated by the specified id, supplying accessor with the corresponding attribute information structure. Return the value returned from the invocation of accessor if id identifies an attribute of this class, and -1 otherwise.

◆ accessAttributes()

template<class ACCESSOR >
int balb::Sequence6::accessAttributes ( ACCESSOR &  accessor) const

Invoke the specified accessor sequentially on each (non-modifiable) attribute of this object, supplying accessor with the corresponding attribute information structure until such invocation returns a non-zero value. Return the value from the last invocation of accessor (i.e., the invocation that terminated the sequence).

◆ bdexStreamIn()

template<class STREAM >
STREAM & balb::Sequence6::bdexStreamIn ( STREAM &  stream,
int  version 
)

Assign to this object the value read from the specified input stream using the specified version format and return a reference to the modifiable stream. If stream is initially invalid, this operation has no effect. If stream becomes invalid during this operation, this object is valid, but its value is undefined. If version is not supported, stream is marked invalid and this object is unaltered. Note that no version is read from stream. See the bslx package-level documentation for more information on bdex streaming of value-semantic types and containers.

◆ bdexStreamOut()

template<class STREAM >
STREAM & balb::Sequence6::bdexStreamOut ( STREAM &  stream,
int  version 
) const

Write the value of this object to the specified output stream using the specified version format and return a reference to the modifiable stream. If version is not supported, stream is unmodified. Note that version is not written to stream. See the bslx package-level documentation for more information on bdex streaming of value-semantic types and containers.

◆ element1() [1/2]

bdlb::NullableValue< unsigned char > & balb::Sequence6::element1 ( )
inline

Return a reference to the modifiable "Element1" attribute of this object.

◆ element1() [2/2]

const bdlb::NullableValue< unsigned char > & balb::Sequence6::element1 ( ) const
inline

Return a reference to the non-modifiable "Element1" attribute of this object.

◆ element10() [1/2]

bsl::vector< unsigned char > & balb::Sequence6::element10 ( )
inline

Return a reference to the modifiable "Element10" attribute of this object.

◆ element10() [2/2]

const bsl::vector< unsigned char > & balb::Sequence6::element10 ( ) const
inline

Return a reference to the non-modifiable "Element10" attribute of this object.

◆ element11() [1/2]

bsl::vector< CustomString > & balb::Sequence6::element11 ( )
inline

Return a reference to the modifiable "Element11" attribute of this object.

◆ element11() [2/2]

const bsl::vector< CustomString > & balb::Sequence6::element11 ( ) const
inline

Return a reference to the non-modifiable "Element11" attribute of this object.

◆ element12() [1/2]

bsl::vector< unsigned int > & balb::Sequence6::element12 ( )
inline

Return a reference to the modifiable "Element12" attribute of this object.

◆ element12() [2/2]

const bsl::vector< unsigned int > & balb::Sequence6::element12 ( ) const
inline

Return a reference to the non-modifiable "Element12" attribute of this object.

◆ element13() [1/2]

bsl::vector< bdlb::NullableValue< unsigned char > > & balb::Sequence6::element13 ( )
inline

Return a reference to the modifiable "Element13" attribute of this object.

◆ element13() [2/2]

const bsl::vector< bdlb::NullableValue< unsigned char > > & balb::Sequence6::element13 ( ) const
inline

Return a reference to the non-modifiable "Element13" attribute of this object.

◆ element14() [1/2]

bsl::vector< CustomInt > & balb::Sequence6::element14 ( )
inline

Return a reference to the modifiable "Element14" attribute of this object.

◆ element14() [2/2]

const bsl::vector< CustomInt > & balb::Sequence6::element14 ( ) const
inline

Return a reference to the non-modifiable "Element14" attribute of this object.

◆ element15() [1/2]

bsl::vector< bdlb::NullableValue< unsigned int > > & balb::Sequence6::element15 ( )
inline

Return a reference to the modifiable "Element15" attribute of this object.

◆ element15() [2/2]

const bsl::vector< bdlb::NullableValue< unsigned int > > & balb::Sequence6::element15 ( ) const
inline

Return a reference to the non-modifiable "Element15" attribute of this object.

◆ element2() [1/2]

bdlb::NullableValue< CustomString > & balb::Sequence6::element2 ( )
inline

Return a reference to the modifiable "Element2" attribute of this object.

◆ element2() [2/2]

const bdlb::NullableValue< CustomString > & balb::Sequence6::element2 ( ) const
inline

Return a reference to the non-modifiable "Element2" attribute of this object.

◆ element3() [1/2]

bdlb::NullableValue< CustomInt > & balb::Sequence6::element3 ( )
inline

Return a reference to the modifiable "Element3" attribute of this object.

◆ element3() [2/2]

const bdlb::NullableValue< CustomInt > & balb::Sequence6::element3 ( ) const
inline

Return a reference to the non-modifiable "Element3" attribute of this object.

◆ element4() [1/2]

unsigned int & balb::Sequence6::element4 ( )
inline

Return a reference to the modifiable "Element4" attribute of this object.

◆ element4() [2/2]

unsigned int balb::Sequence6::element4 ( ) const
inline

Return a reference to the non-modifiable "Element4" attribute of this object.

◆ element5() [1/2]

unsigned char & balb::Sequence6::element5 ( )
inline

Return a reference to the modifiable "Element5" attribute of this object.

◆ element5() [2/2]

unsigned char balb::Sequence6::element5 ( ) const
inline

Return a reference to the non-modifiable "Element5" attribute of this object.

◆ element6() [1/2]

bsl::vector< bdlb::NullableValue< CustomInt > > & balb::Sequence6::element6 ( )
inline

Return a reference to the modifiable "Element6" attribute of this object.

◆ element6() [2/2]

const bsl::vector< bdlb::NullableValue< CustomInt > > & balb::Sequence6::element6 ( ) const
inline

Return a reference to the non-modifiable "Element6" attribute of this object.

◆ element7() [1/2]

CustomString & balb::Sequence6::element7 ( )
inline

Return a reference to the modifiable "Element7" attribute of this object.

◆ element7() [2/2]

const CustomString & balb::Sequence6::element7 ( ) const
inline

Return a reference to the non-modifiable "Element7" attribute of this object.

◆ element8() [1/2]

CustomInt & balb::Sequence6::element8 ( )
inline

Return a reference to the modifiable "Element8" attribute of this object.

◆ element8() [2/2]

const CustomInt & balb::Sequence6::element8 ( ) const
inline

Return a reference to the non-modifiable "Element8" attribute of this object.

◆ element9() [1/2]

bdlb::NullableValue< unsigned int > & balb::Sequence6::element9 ( )
inline

Return a reference to the modifiable "Element9" attribute of this object.

◆ element9() [2/2]

const bdlb::NullableValue< unsigned int > & balb::Sequence6::element9 ( ) const
inline

Return a reference to the non-modifiable "Element9" attribute of this object.

◆ lookupAttributeInfo() [1/2]

static const bdlat_AttributeInfo * balb::Sequence6::lookupAttributeInfo ( const char *  name,
int  nameLength 
)
static

Return attribute information for the attribute indicated by the specified name of the specified nameLength if the attribute exists, and 0 otherwise.

◆ lookupAttributeInfo() [2/2]

static const bdlat_AttributeInfo * balb::Sequence6::lookupAttributeInfo ( int  id)
static

Return attribute information for the attribute indicated by the specified id if the attribute exists, and 0 otherwise.

◆ manipulateAttribute() [1/2]

template<class MANIPULATOR >
int balb::Sequence6::manipulateAttribute ( MANIPULATOR &  manipulator,
const char *  name,
int  nameLength 
)

Invoke the specified manipulator on the address of the (modifiable) attribute indicated by the specified name of the specified nameLength, supplying manipulator with the corresponding attribute information structure. Return the value returned from the invocation of manipulator if name identifies an attribute of this class, and -1 otherwise.

◆ manipulateAttribute() [2/2]

template<class MANIPULATOR >
int balb::Sequence6::manipulateAttribute ( MANIPULATOR &  manipulator,
int  id 
)

Invoke the specified manipulator on the address of the (modifiable) attribute indicated by the specified id, supplying manipulator with the corresponding attribute information structure. Return the value returned from the invocation of manipulator if id identifies an attribute of this class, and -1 otherwise.

◆ manipulateAttributes()

template<class MANIPULATOR >
int balb::Sequence6::manipulateAttributes ( MANIPULATOR &  manipulator)

Invoke the specified manipulator sequentially on the address of each (modifiable) attribute of this object, supplying manipulator with the corresponding attribute information structure until such invocation returns a non-zero value. Return the value from the last invocation of manipulator (i.e., the invocation that terminated the sequence).

◆ maxSupportedBdexVersion()

int balb::Sequence6::maxSupportedBdexVersion ( )
inlinestatic

Return the most current bdex streaming version number supported by this class. See the bslx package-level documentation for more information on bdex streaming of value-semantic types and containers.

◆ operator=()

Sequence6 & balb::Sequence6::operator= ( const Sequence6 rhs)

◆ print()

bsl::ostream & balb::Sequence6::print ( bsl::ostream &  stream,
int  level = 0,
int  spacesPerLevel = 4 
) const

Format this object to the specified output stream at the optionally specified indentation level and return a reference to the modifiable stream. If level is specified, optionally specify spacesPerLevel, the number of spaces per indentation level for this and all of its nested objects. Each line is indented by the absolute value of level * spacesPerLevel. If level is negative, suppress indentation of the first line. If spacesPerLevel is negative, suppress line breaks and format the entire output on one line. If stream is initially invalid, this operation has no effect. Note that a trailing newline is provided in multiline mode only.

◆ reset()

void balb::Sequence6::reset ( )

Reset this object to the default value (i.e., its value upon default construction).

Member Data Documentation

◆ ATTRIBUTE_INFO_ARRAY

const bdlat_AttributeInfo balb::Sequence6::ATTRIBUTE_INFO_ARRAY[]
static

◆ CLASS_NAME

const char balb::Sequence6::CLASS_NAME[]
static

The documentation for this class was generated from the following file: