BDE 4.14.0 Production release
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bdlat_sequencefunctions.h File Reference
#include <bsls_ident.h>
#include <bdlscm_version.h>
#include <bdlat_bdeatoverrides.h>
#include <bdlat_typetraits.h>
#include <bslalg_hastrait.h>
#include <bslmf_assert.h>
#include <bslmf_integralconstant.h>
#include <bslmf_matchanytype.h>
#include <bsls_assert.h>
#include <bsls_platform.h>

Go to the source code of this file.

Classes

struct  bdlat_SequenceFunctions::IsSequence< TYPE >
 

Functions

template<class TYPE , class MANIPULATOR >
int bdlat_SequenceFunctions::manipulateAttribute (TYPE *object, MANIPULATOR &manipulator, const char *attributeName, int attributeNameLength)
 
template<class TYPE , class MANIPULATOR >
int bdlat_SequenceFunctions::manipulateAttribute (TYPE *object, MANIPULATOR &manipulator, int attributeId)
 
template<class TYPE , class MANIPULATOR >
int bdlat_SequenceFunctions::manipulateAttributes (TYPE *object, MANIPULATOR &manipulator)
 
template<class TYPE , class ACCESSOR >
int bdlat_SequenceFunctions::accessAttribute (const TYPE &object, ACCESSOR &accessor, const char *attributeName, int attributeNameLength)
 
template<class TYPE , class ACCESSOR >
int bdlat_SequenceFunctions::accessAttribute (const TYPE &object, ACCESSOR &accessor, int attributeId)
 
template<class TYPE , class ACCESSOR >
int bdlat_SequenceFunctions::accessAttributes (const TYPE &object, ACCESSOR &accessor)
 
template<class TYPE >
bool bdlat_SequenceFunctions::hasAttribute (const TYPE &object, const char *attributeName, int attributeNameLength)
 
template<class TYPE >
bool bdlat_SequenceFunctions::hasAttribute (const TYPE &object, int attributeId)
 
template<class TYPE , class MANIPULATOR >
int bdlat_SequenceFunctions::bdlat_sequenceManipulateAttribute (TYPE *object, MANIPULATOR &manipulator, const char *attributeName, int attributeNameLength)
 
template<class TYPE , class MANIPULATOR >
int bdlat_SequenceFunctions::bdlat_sequenceManipulateAttribute (TYPE *object, MANIPULATOR &manipulator, int attributeId)
 
template<class TYPE , class MANIPULATOR >
int bdlat_SequenceFunctions::bdlat_sequenceManipulateAttributes (TYPE *object, MANIPULATOR &manipulator)
 
template<class TYPE , class ACCESSOR >
int bdlat_SequenceFunctions::bdlat_sequenceAccessAttribute (const TYPE &object, ACCESSOR &accessor, const char *attributeName, int attributeNameLength)
 
template<class TYPE , class ACCESSOR >
int bdlat_SequenceFunctions::bdlat_sequenceAccessAttribute (const TYPE &object, ACCESSOR &accessor, int attributeId)
 
template<class TYPE , class ACCESSOR >
int bdlat_SequenceFunctions::bdlat_sequenceAccessAttributes (const TYPE &object, ACCESSOR &accessor)
 
template<class TYPE >
bool bdlat_SequenceFunctions::bdlat_sequenceHasAttribute (const TYPE &object, const char *attributeName, int attributeNameLength)
 
template<class TYPE >
bool bdlat_SequenceFunctions::bdlat_sequenceHasAttribute (const TYPE &object, int attributeId)
 

Detailed Description

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