BDE 4.14.0 Production release
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#include <bsls_ident.h>
#include <balscm_version.h>
#include <ball_countingallocator.h>
#include <ball_managedattribute.h>
#include <ball_recordattributes.h>
#include <ball_userfields.h>
#include <bslma_allocator.h>
#include <bslma_default.h>
#include <bslma_usesbslmaallocator.h>
#include <bslmf_nestedtraitdeclaration.h>
#include <bsls_alignment.h>
#include <bsls_assert.h>
#include <bsl_iosfwd.h>
#include <bsl_vector.h>
#include <bslalg_typetraits.h>
Go to the source code of this file.
Classes | |
class | ball::Record |
Functions | |
bool | ball::operator== (const Record &lhs, const Record &rhs) |
bool | ball::operator!= (const Record &lhs, const Record &rhs) |
bsl::ostream & | ball::operator<< (bsl::ostream &stream, const Record &record) |
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