#include <bdlar_manipulatorvtable.h>
◆ ManipulateArray
| typedef int bdlar::ManipulatorVtable::ManipulateArray(const void *manipulator, ArrayRef *ref) |
◆ ManipulateChoice
| typedef int bdlar::ManipulatorVtable::ManipulateChoice(const void *manipulator, ChoiceRef *ref) |
◆ ManipulateCustomized
| typedef int bdlar::ManipulatorVtable::ManipulateCustomized(const void *manipulator, CustomizedTypeRef *ref) |
◆ ManipulateDynamic
| typedef int bdlar::ManipulatorVtable::ManipulateDynamic(const void *manipulator, DynamicTypeRef *ref) |
◆ ManipulateEnum
| typedef int bdlar::ManipulatorVtable::ManipulateEnum(const void *manipulator, EnumRef *ref) |
◆ ManipulateNullable
| typedef int bdlar::ManipulatorVtable::ManipulateNullable(const void *manipulator, NullableValueRef *ref) |
◆ ManipulateSequence
| typedef int bdlar::ManipulatorVtable::ManipulateSequence(const void *manipulator, SequenceRef *ref) |
◆ ManipulateSimple
| typedef int bdlar::ManipulatorVtable::ManipulateSimple(const void *manipulator, SimpleTypeRef *ref) |
◆ d_manipulateArray_fp
◆ d_manipulateChoice_fp
◆ d_manipulateCustomized_fp
◆ d_manipulateDynamic_fp
◆ d_manipulateEnum_fp
◆ d_manipulateNullable_fp
◆ d_manipulateSequence_fp
◆ d_manipulateSimple_fp
The documentation for this struct was generated from the following file: