Component of the Week #28: bdlf_noop
- Summary:
A functor class that accepts any type and number of parameters and does nothing, useful for doing nothing even when an interface requires providing a callback.
The bdlf::NoOp
class provides a functor whose function-call operator accepts any number of
arguments of any type, does nothing (leaving all arguments unmodified), and
returns void. This component is particularly useful when working with
callback-based interfaces that require a callable object, but you don’t need
the callback to perform any action. It is more concise than using an empty
lambda expression because it avoids the need to define arguments that match
the callback signature.
The component also provides bdlf::noOp, a constant variable of type
bdlf::NoOp for convenient usage.
Basic Usage with Callback Interfaces
Many asynchronous systems and APIs require callback functions, even when you
don’t need the callback to do anything. bdlf::NoOp provides a clean
solution for these situations:
#include <bdlf_noop.h>
#include <bsl_functional.h>
#include <bsl_iostream.h>
#include <bsl_string.h>
using namespace BloombergLP;
/// Hypothetical async system interface
struct AsyncSystemUtil {
/// A callback that accepts an integer status code
typedef bsl::function<void(int)> StatusCallback;
/// A callback that accepts a message and a status code
typedef bsl::function<void(const bsl::string&, int)> MessageAndStatusCallback;
static void sendPing(const StatusCallback& callback)
{
// Simulate async operation
bsl::cout << "Sending ping..." << bsl::endl;
// Later, callback would be invoked with status
callback(0); // 0 = success
}
static void fetchServerInfo(const MessageAndStatusCallback& callback)
{
// Simulate async operation that returns server information
bsl::cout << "Fetching server info..." << bsl::endl;
// Later, callback would be invoked with server details
callback("Server: Grady, Release: Caretaker-2", 0);
}
};
int main()
{
// Use NoOp when we don't care about the callback result
AsyncSystemUtil::sendPing(bdlf::NoOp());
// bdlf::NoOp works with different callback signatures too
AsyncSystemUtil::fetchServerInfo(bdlf::NoOp());
// Alternatively, use the convenient constant
AsyncSystemUtil::sendPing(bdlf::noOp);
AsyncSystemUtil::fetchServerInfo(bdlf::noOp);
return 0;
}
Common Use Cases
bdlf::NoOp is particularly useful in these scenarios:
Optional Callbacks: APIs that have optional callback parameters
Placeholder: As a temporary placeholder while developing callback-based systems
For more details and examples, see: