accessAttribute(ACCESSOR &accessor, int id) const | s_baltst::MySequenceWithNillableStringArray | |
accessAttribute(ACCESSOR &accessor, const char *name, int nameLength) const | s_baltst::MySequenceWithNillableStringArray | |
accessAttributes(ACCESSOR &accessor) const | s_baltst::MySequenceWithNillableStringArray | |
attribute1() | s_baltst::MySequenceWithNillableStringArray | inline |
attribute1() const | s_baltst::MySequenceWithNillableStringArray | inline |
ATTRIBUTE_ID_ATTRIBUTE1 enum value | s_baltst::MySequenceWithNillableStringArray | |
ATTRIBUTE_INDEX_ATTRIBUTE1 enum value | s_baltst::MySequenceWithNillableStringArray | |
ATTRIBUTE_INFO_ARRAY | s_baltst::MySequenceWithNillableStringArray | static |
CLASS_NAME | s_baltst::MySequenceWithNillableStringArray | static |
lookupAttributeInfo(int id) | s_baltst::MySequenceWithNillableStringArray | static |
lookupAttributeInfo(const char *name, int nameLength) | s_baltst::MySequenceWithNillableStringArray | static |
manipulateAttribute(MANIPULATOR &manipulator, int id) | s_baltst::MySequenceWithNillableStringArray | |
manipulateAttribute(MANIPULATOR &manipulator, const char *name, int nameLength) | s_baltst::MySequenceWithNillableStringArray | |
manipulateAttributes(MANIPULATOR &manipulator) | s_baltst::MySequenceWithNillableStringArray | |
MySequenceWithNillableStringArray(bslma::Allocator *basicAllocator=0) | s_baltst::MySequenceWithNillableStringArray | explicit |
MySequenceWithNillableStringArray(const MySequenceWithNillableStringArray &original, bslma::Allocator *basicAllocator=0) | s_baltst::MySequenceWithNillableStringArray | |
NUM_ATTRIBUTES enum value | s_baltst::MySequenceWithNillableStringArray | |
operator=(const MySequenceWithNillableStringArray &rhs) | s_baltst::MySequenceWithNillableStringArray | |
print(bsl::ostream &stream, int level=0, int spacesPerLevel=4) const | s_baltst::MySequenceWithNillableStringArray | |
reset() | s_baltst::MySequenceWithNillableStringArray | |
~MySequenceWithNillableStringArray() | s_baltst::MySequenceWithNillableStringArray | |