BDE 4.14.0 Production release
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ball::ManagedAttribute Member List

This is the complete list of members for ball::ManagedAttribute, including all inherited members.

allocator_type typedefball::ManagedAttribute
attribute() constball::ManagedAttributeinline
BSLMF_NESTED_TRAIT_DECLARATION(ManagedAttribute, bslma::UsesBslmaAllocator)ball::ManagedAttribute
get_allocator() constball::ManagedAttributeinline
hash(const ManagedAttribute &attribute, int size)ball::ManagedAttributeinlinestatic
key() constball::ManagedAttributeinline
ManagedAttribute(const Attribute &attribute, const allocator_type &allocator=allocator_type())ball::ManagedAttributeinlineexplicit
ManagedAttribute(const bsl::string_view &name, const bsl::string_view &value, const allocator_type &allocator=allocator_type())ball::ManagedAttributeinline
ManagedAttribute(const bsl::string_view &name, const char *value, const allocator_type &allocator=allocator_type())ball::ManagedAttributeinline
ManagedAttribute(const bsl::string_view &name, int value, const allocator_type &allocator=allocator_type())ball::ManagedAttributeinline
ManagedAttribute(const bsl::string_view &name, long value, const allocator_type &allocator=allocator_type())ball::ManagedAttributeinline
ManagedAttribute(const bsl::string_view &name, long long value, const allocator_type &allocator=allocator_type())ball::ManagedAttributeinline
ManagedAttribute(const bsl::string_view &name, unsigned int value, const allocator_type &allocator=allocator_type())ball::ManagedAttributeinline
ManagedAttribute(const bsl::string_view &name, unsigned long value, const allocator_type &allocator=allocator_type())ball::ManagedAttributeinline
ManagedAttribute(const bsl::string_view &name, unsigned long long value, const allocator_type &allocator=allocator_type())ball::ManagedAttributeinline
ManagedAttribute(const bsl::string_view &name, const void *value, const allocator_type &allocator=allocator_type())ball::ManagedAttributeinline
ManagedAttribute(const bsl::string_view &name, const Attribute::Value &value, const allocator_type &allocator=allocator_type())ball::ManagedAttributeinline
ManagedAttribute(const ManagedAttribute &original, const allocator_type &allocator=allocator_type())ball::ManagedAttributeinline
name() constball::ManagedAttributeinline
operator!=ball::ManagedAttributefriend
operator<<ball::ManagedAttributefriend
operator=(const ManagedAttribute &rhs)ball::ManagedAttributeinline
operator==ball::ManagedAttributefriend
print(bsl::ostream &stream, int level=0, int spacesPerLevel=4) constball::ManagedAttribute
setName(const bsl::string_view &name)ball::ManagedAttributeinline
setValue(int value)ball::ManagedAttributeinline
setValue(long value)ball::ManagedAttributeinline
setValue(long long value)ball::ManagedAttributeinline
setValue(unsigned int value)ball::ManagedAttributeinline
setValue(unsigned long value)ball::ManagedAttributeinline
setValue(unsigned long long value)ball::ManagedAttributeinline
setValue(const bsl::string_view &value)ball::ManagedAttributeinline
setValue(const Attribute::Value &value)ball::ManagedAttributeinline
setValue(const char *value)ball::ManagedAttributeinline
setValue(const void *value)ball::ManagedAttributeinline
value() constball::ManagedAttributeinline
~ManagedAttribute()=defaultball::ManagedAttribute