// bslmt_writelockguard.h -*-C++-*- // ---------------------------------------------------------------------------- // NOTICE // // This component is not up to date with current BDE coding standards, and // should not be used as an example for new development. // ---------------------------------------------------------------------------- #ifndef INCLUDED_BSLMT_WRITELOCKGUARD #define INCLUDED_BSLMT_WRITELOCKGUARD #include <bsls_ident.h> BSLS_IDENT("$Id: $") //@PURPOSE: Provide generic scoped guards for write synchronization objects. // //@CLASSES: // bslmt::WriteLockGuard: automatic locking-unlocking for write access // bslmt::WriteLockGuardUnlock: automatic unlocking-locking for write access // bslmt::WriteLockGuardTryLock: automatic non-blocking locking-unlocking // bslmt::LockWriteGuard: DEPRECATED // //@SEE_ALSO: bslmt_lockguard, bslmt_readlockguard // //@DESCRIPTION: This component provides generic guards, // 'bslmt::WriteLockGuard', 'bslmt::WriteLockGuardUnlock', and // 'bslmt::WriteLockGuardTryLock', to automatically lock and unlock an external // synchronization object for writing. The synchronization object can be any // type (e.g., 'bslmt::ReaderWriterLock') that provides the following methods: //.. // void lockWrite(); // void unlock(); //.. // Both 'bslmt::WriteLockGuard' and 'bslmt::WriteLockGuardUnlock' implement the // "construction is acquisition, destruction is release" idiom. During // construction, 'bslmt::WriteLockGuard' automatically calls 'lockWrite' on the // user-supplied object, and 'unlock' when it is destroyed (unless released). // 'bslmt::WriteLockGuardUnlock' does the opposite -- it invokes the 'unlock' // method when constructed and the 'lockWrite' method when destroyed. // // A third type of guard, 'bslmt::WriteLockGuardTryLock', attempts to acquire a // lock, and if acquisition succeeds, releases it upon destruction. Since the // acquisition is done at construction time, it is not possible to return a // value to indicate success. Rather, the 'bslmt::WriteLockGuardTryLock' // contains a pointer to the synchronization object if 'tryLock' succeeds, and // is null otherwise. The synchronization object can be any type (e.g., // 'bslmt::Mutex' or 'bslmt::RecursiveMutex') that provides the following // methods: //.. // int tryLockWrite(); // void unlock(); //.. // Note that objects of neither guard type assumes ownership of the // synchronization object passed at construction. Also note that objects of // all of the guard types may be constructed with a null 'lock' whereby the // constructed guard objects guard no lock. The destructor of each of the // guard types has no effect if no lock is under management. // ///Behavior of the 'release' Method ///-------------------------------- // Like all BDE guard classes, each of the three 'bslmt::WriteLockGuard*' // classes provides a 'release' method that terminates the guard's management // of any lock object that the guard holds. The 'release' method has *no* // *effect* on the state of the lock object. // // In particular, 'bslmt::WriteLockGuard::release' does not unlock the lock // object under management. If a user wants to release the lock object *and* // unlock the lock object (because the lock is no longer required before the // guard goes out of scope), the following idiom can be used: //.. // // 'guard' is an existing guard of type 'bslmt::WriteLockGuard<my_RLock>', // // created in a scope that we do not control. // // { // // ... Do work that requires the lock. // // // We know that the lock is no longer needed. // // my_RLock *rlock = guard.release(); // // // 'rlock' is no longer managed, but is *still* *locked*. // // rlock->unlock(); // // // ... Do work that does not require the lock. // } //.. // ///Usage ///----- // Use this component to ensure that in the event of an exception or exit from // any point in a given scope, the synchronization object will be properly // unlocked. The following function, 'errorProneFunc', is overly complex, not // exception safe, and contains a bug. //.. // static void errorProneFunc(my_Object *obj, my_RWLock *rwlock) // { // rwlock->lockWrite(); // if (someUpgradeCondition) { // obj->someUpgradeMethod(); // rwlock->unlock(); // return; // RETURN // } else if (someOtherUpgradeCondition) { // obj->someOtherUpgradeMethod(); // // MISTAKE! forgot to unlock rwlock // return; // RETURN // } // obj->defaultUpgradeMethod(); // rwlock->unlock(); // return; // } //.. // The function can be rewritten with a cleaner and safer implementation using // a guard object. The 'safeFunc' function is simpler than 'errorProneFunc', // is exception safe, and avoids the multiple calls to unlock that can be a // source of errors. //.. // static void safeFunc(my_Object *obj, my_RWLock *rwlock) // { // bslmt::WriteLockGuard<my_RWLock> guard(rwlock); // if (someUpgradeCondition) { // obj->someUpgradeMethod(); // return; // RETURN // } else if (someOtherUpgradeCondition) { // obj->someOtherUpgradeMethod(); // // OK, rwlock is automatically unlocked // return; // RETURN // } // obj->defaultUpgradeMethod(); // return; // } //.. // When blocking while acquiring the lock is not desirable, one may instead use // a 'bslmt::WriteLockGuardTryLock' in the typical following fashion: //.. // static int safeButNonBlockingFunc(my_Object *obj, my_RWLock *rwlock) // // Perform upgrade and return positive value if locking succeeds. // // Return 0 if locking fails. // { // const int RETRIES = 1; // use higher values for higher success rate // bslmt::WriteLockGuardTryLock<my_RWLock> guard(rwlock, RETRIES); // if (guard.ptr()) { // rwlock is locked // if (someUpgradeCondition) { // obj->someUpgradeMethod(); // return 2; // RETURN // } else if (someOtherUpgradeCondition) { // obj->someOtherUpgradeMethod(); // return 3; // RETURN // } // obj->defaultUpgradeMethod(); // return 1; // RETURN // } // return 0; // } //.. // If the underlying lock object provides an upgrade from a lock for read to a // lock for write (as does 'bslmt::ReaderWriterLock' with the // 'upgradeToWriteLock' function, for example), and the lock is already guarded // by a 'bslmt::ReadLockGuard', then it is not necessary to transfer the guard // to a 'bslmt::WriteLockGuard'. In fact, a combination of // 'bslmt::ReadLockGuard' and 'bslmt::WriteLockGuard' guarding a common lock // object should probably never be needed. // // Care must be taken so as not to interleave guard objects in such a way as to // cause an illegal sequence of calls on a lock (two sequential lock calls or // two sequential unlock calls on a non-recursive read/write lock). #include <bslscm_version.h> namespace BloombergLP { namespace bslmt { // ==================== // class WriteLockGuard // ==================== template <class T> class WriteLockGuard { // This class template implements a guard for acquisition and release of // write synchronization resources (i.e., writer locks). // DATA T *d_lock_p; // lock guarded by this object (held, not owned) private: // NOT IMPLEMENTED WriteLockGuard(const WriteLockGuard<T>&); WriteLockGuard<T>& operator=(const WriteLockGuard<T>&); public: // CREATORS explicit WriteLockGuard(T *lock); // Create a scoped guard that conditionally manages the specified // 'lock' (if non-null) and invokes 'lock->lockWrite()'. Supplying a // null 'lock' has no effect. The behavior is undefined unless 'lock' // (if non-null) is not already locked by this thread. Note that // 'lock' must remain valid throughout the lifetime of this guard, or // until 'release' is called. WriteLockGuard(T *lock, bool alreadyLockedFlag); // Create a scoped guard that conditionally manages the specified // 'lock' (if non-null) and invokes 'lock->lockWrite()' if the // specified 'alreadyLockedFlag' is 'false'. Supplying a null 'lock' // has no effect. The behavior is undefined unless the state of 'lock' // (if non-null) is consistent with 'alreadyLockedFlag'. Note that // 'alreadyLockedFlag' is used to indicate whether 'lock' is in an // already-locked state when passed, so if 'alreadyLockedFlag' is // 'true' the 'lock' method will *not* be called on the supplied // 'lock'. Also note that 'lock' must remain valid throughout the // lifetime of this guard, or until 'release' is called. ~WriteLockGuard(); // Destroy this scoped guard and invoke the 'unlock' method on the // lock object under management by this guard, if any. If no lock is // currently being managed, this method has no effect. // MANIPULATORS T *release(); // Return the address of the modifiable lock object under management by // this guard, and release the lock from further management by this // guard. If no lock is currently being managed, return 0 with no // other effect. Note that this operation does *not* unlock the lock // object (if any) that was under management. // ACCESSORS T *ptr() const; // Return the address of the modifiable lock object under management by // this guard, or 0 if no lock is currently being managed. }; // ==================== // class LockWriteGuard // ==================== template <class T> class LockWriteGuard : public WriteLockGuard<T> { // This class is DEPRECATED. Use 'WriteLockGuard' instead. private: // NOT IMPLEMENTED LockWriteGuard(const LockWriteGuard<T>&); LockWriteGuard<T>& operator=(const LockWriteGuard<T>&); public: // CREATORS explicit LockWriteGuard(T *lock); // DEPRECATED: Use 'WriteLockGuard' instead. LockWriteGuard(T *lock, bool alreadyLockedFlag); // DEPRECATED: Use 'WriteLockGuard' instead. }; // ========================== // class WriteLockGuardUnlock // ========================== template <class T> class WriteLockGuardUnlock { // This class template implements a guard for release and reacquisition // of write synchronization resources (i.e., writer locks). // DATA T *d_lock_p; // lock guarded by this object (held, not owned) private: // NOT IMPLEMENTED WriteLockGuardUnlock(const WriteLockGuardUnlock<T>&); WriteLockGuardUnlock<T>& operator=(const WriteLockGuardUnlock<T>&); public: // CREATORS explicit WriteLockGuardUnlock(T *lock); // Create a scoped guard that conditionally manages the specified // 'lock' (if non-null) and invokes 'lock->unlock()'. Supplying a null // 'lock' has no effect. The behavior is undefined unless 'lock' (if // non-null) is locked by this thread. Note that 'lock' must remain // valid throughout the lifetime of this guard, or until 'release' is // called. WriteLockGuardUnlock(T *lock, bool alreadyUnlockedFlag); // Create a scoped guard that conditionally manages the specified // 'lock' (if non-null) and invokes 'lock->unlock()' if the specified // 'alreadyUnlockedFlag' is 'false'. Supplying a null 'lock' has no // effect. The behavior is undefined unless the state of 'lock' (if // non-null) is consistent with 'alreadyUnlockedFlag'. Note that // 'alreadyUnlockedFlag' is used to indicate whether 'lock' is in an // already-unlocked state when passed, so if 'alreadyUnlockedFlag' is // 'true' the 'unlock' method will *not* be called on the supplied // 'lock'. Also note that 'lock' must remain valid throughout the // lifetime of this guard, or until 'release' is called. ~WriteLockGuardUnlock(); // Destroy this scoped guard and invoke the 'lockWrite' method on the // lock object under management by this guard, if any. If no lock is // currently being managed, this method has no effect. // MANIPULATORS T *release(); // Return the address of the modifiable lock object under management by // this guard, and release the lock from further management by this // guard. If no lock is currently being managed, return 0 with no // other effect. Note that this operation does *not* lock the lock // object (if any) that was under management. // ACCESSORS T *ptr() const; // Return the address of the modifiable lock object under management by // this guard, or 0 if no lock is currently being managed. }; // =========================== // class WriteLockGuardTryLock // =========================== template <class T> class WriteLockGuardTryLock { // This class template implements a guard for tentative acquisition and // release of write synchronization resources (i.e., writer locks). // DATA T *d_lock_p; // lock guarded by this object (held, not owned) private: // NOT IMPLEMENTED WriteLockGuardTryLock(const WriteLockGuardTryLock<T>&); WriteLockGuardTryLock<T>& operator=(const WriteLockGuardTryLock<T>&); public: // CREATORS explicit WriteLockGuardTryLock(T *lock, int attempts = 1); // Create a scoped guard that conditionally manages the specified // 'lock' (if non-null) and invokes 'lock->tryLockWrite()' until the // lock is acquired for writing, or until the optionally specified // 'attempts' have been made to acquire the lock. If 'attempts' is not // specified only one attempt is made to acquire the lock. Supplying a // null 'lock' has no effect. The behavior is undefined unless 'lock' // (if non-null) is not already locked by this thread and // '0 < attempts'. Note that 'lock' must remain valid throughout the // lifetime of this guard, or until 'release' is called. ~WriteLockGuardTryLock(); // Destroy this scoped guard and invoke the 'unlock' method on the // lock object under management by this guard, if any. If no lock is // currently being managed, this method has no effect. // MANIPULATORS T *release(); // Return the address of the modifiable lock object under management by // this guard, and release the lock from further management by this // guard. If no lock is currently being managed, return 0 with no // other effect. Note that this operation does *not* unlock the lock // object (if any) that was under management. // ACCESSORS T *ptr() const; // Return the address of the modifiable lock object under management by // this guard, or 0 if no lock is currently being managed. }; } // close package namespace // ============================================================================ // INLINE DEFINITIONS // ============================================================================ // -------------------- // class WriteLockGuard // -------------------- // CREATORS template <class T> inline bslmt::WriteLockGuard<T>::WriteLockGuard(T *lock) : d_lock_p(lock) { if (d_lock_p) { d_lock_p->lockWrite(); } } template <class T> inline bslmt::WriteLockGuard<T>::WriteLockGuard(T *lock, bool alreadyLockedFlag) : d_lock_p(lock) { if (d_lock_p && !alreadyLockedFlag) { d_lock_p->lockWrite(); } } template <class T> inline bslmt::WriteLockGuard<T>::~WriteLockGuard() { if (d_lock_p) { d_lock_p->unlock(); } } // MANIPULATORS template <class T> inline T *bslmt::WriteLockGuard<T>::release() { T *lock = d_lock_p; d_lock_p = 0; return lock; } // ACCESSORS template <class T> inline T *bslmt::WriteLockGuard<T>::ptr() const { return d_lock_p; } // -------------------------- // class WriteLockGuardUnlock // -------------------------- // CREATORS template <class T> inline bslmt::WriteLockGuardUnlock<T>::WriteLockGuardUnlock(T *lock) : d_lock_p(lock) { if (d_lock_p) { d_lock_p->unlock(); } } template <class T> inline bslmt::WriteLockGuardUnlock<T>::WriteLockGuardUnlock(T *lock, bool alreadyUnlockedFlag) : d_lock_p(lock) { if (d_lock_p && !alreadyUnlockedFlag) { d_lock_p->unlock(); } } template <class T> inline bslmt::WriteLockGuardUnlock<T>::~WriteLockGuardUnlock() { if (d_lock_p) { d_lock_p->lockWrite(); } } // MANIPULATORS template <class T> inline T *bslmt::WriteLockGuardUnlock<T>::release() { T *lock = d_lock_p; d_lock_p = 0; return lock; } // ACCESSORS template <class T> inline T *bslmt::WriteLockGuardUnlock<T>::ptr() const { return d_lock_p; } // --------------------------- // class WriteLockGuardTryLock // --------------------------- // CREATORS template <class T> bslmt::WriteLockGuardTryLock<T>::WriteLockGuardTryLock(T *lock, int attempts) : d_lock_p(0) { if (lock) { while (attempts--) { if (!lock->tryLockWrite()) { d_lock_p = lock; break; } } } } template <class T> inline bslmt::WriteLockGuardTryLock<T>::~WriteLockGuardTryLock() { if (d_lock_p) { d_lock_p->unlock(); } } // MANIPULATORS template <class T> inline T *bslmt::WriteLockGuardTryLock<T>::release() { T *lock = d_lock_p; d_lock_p = 0; return lock; } // ACCESSORS template <class T> inline T *bslmt::WriteLockGuardTryLock<T>::ptr() const { return d_lock_p; } // -------------------- // class LockWriteGuard // -------------------- // CREATORS template <class T> inline bslmt::LockWriteGuard<T>::LockWriteGuard(T *lock) : WriteLockGuard<T>(lock) { } template <class T> inline bslmt::LockWriteGuard<T>::LockWriteGuard(T *lock, bool alreadyLockedFlag) : WriteLockGuard<T>(lock, alreadyLockedFlag) { } } // close enterprise namespace #endif // ---------------------------------------------------------------------------- // Copyright 2015 Bloomberg Finance L.P. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ----------------------------- END-OF-FILE ----------------------------------